一个小细节是,《Real-Time Rendering》第四版的封面一开始公布的是金鱼(“Real-Time Rendering, 4th Edition” available in August 2018),后来出版前换成GDC 2018上Unreal Engine放出的星战Ray Tracing的demo渲染图了(https://www.youtube.com/watch?v=Lytr0pKv_TY)。
[1] 《Real-Time Rendering 4th》配套资源站点:
Real-Time Rendering Resources[2] 《Real-Time Rendering 4th》书中的部分配图下载:
65.16% of the Figures in RTR4 are Now Downloadable[3] 我之前写过的一个系列文章【《Real-Time Rendering 3rd》提炼总结】
毛星云:【《Real-Time Rendering 3rd》提炼总结】完结篇:系列合集电子书PDF下载&实时渲染知识网络图谱&新系列预告
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pre
这个回答是给初学者的建议: 不要用这本书作为图形学的入门教材。
如果你对图形学一片空白,那这本书并不是为你准备的,除了前面几章的介绍性质,后面的内容都是对各种应用和技术的介绍,五花八门,多是概括性介绍,没有太过于深入,更像是引导读者去深入references作进一步了解。
入门教材,我个人推荐 The fundamentals of computer graphics.