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[脚本] EasyRoads3D Pro v3 3.1.9f5 道路创建器

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发表于 2020-7-5 08:00 | 显示全部楼层 |阅读模式
资源信息 Asset Information
资源名称: EasyRoads3D Pro v3 (发帖教程)
版本: 3.1.9f5 (版本)
资源等级: 4
资源格式: .unitypackage (链接失效请点击帖子右下方举报通知管理员)
资源大小: 80.8 MB (默认:MB)
下载地址: 请先登录 (购买积分)
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Road infrastructures and Parametric Modeling inside Unity

Create unique road networks directly in Unity with both built-in customizable dynamic crossing prefabs and custom crossing prefabs based on your own imported models.

Bring your scenes alive with additional side objects: bridges, guard rails, fences, walls, power lines, tree lines or any other type of geometry following a path.

The EasyRoads3D v3 toolset can also be used to create other infrastructures such as railroads and rivers with the riverbed carved in the terrain.

Features:

- Winding roads or dirt paths in scenic environments and complex city road networks.
- Built-in customizable crossings
- Custom crossings - import your own crossing models
- Side Objects: bridges, guard rails, fences, walls, power lines, etc.
- Custom shapes for other infrastructures like railroads and rivers
- Terrains conformed to the road shape, grass / tree removal, optional road shape baking in the terrain splatmap
- Road data import for real world visualization (OSM/KML)
- Scripting API: road creation through code both in the Unity editor and at runtime

Visit our website for the full feature list.

The demo project with tutorials and additional assets can be downloaded here and will be FREE with an EasyRoads3D Pro license.

Forum: EasyRoads3D v3
Website: http://www.easyroads3d.com

Works on Unity 5.6, Unity 2017, Unity 2018 and Unity 2019

Integrates well with various terrain systems using the Unity terrain Object, like: Gaia, Terrain Composer, Landscape Builder, Real World terrain

Built-in support for Vegetation Studio and Vegetation Studio Pro supporting automatic grass, plants and trees removal near roads

The package import includes the additional v3.2 beta package with auto generated side objects and tunnel support for Unity 2019.3, more info


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道路内部基础设施和参数化建模统一

根据您自己的导入模型,直接与内建的可定制的动态交叉预制件和自定义交叉预制件统一创建独特的道路网络。

让你的场景栩栩如生的附加的物体:桥梁,护栏,栅栏,墙壁,电线,树线或任何其他类型的几何路径。

EasyRoads3D v3工具集还可以用于创建其他基础设施,如铁路和河流与地形雕刻的河床。

特点:

-风景环境中蜿蜒曲折的道路或泥路,城市道路网络复杂。
-内置可定制的交叉
-自定义交叉-导入自己的交叉模型
-侧面物件:桥梁、护栏、围墙、电线等
-为其他基础设施如铁路和河流定制形状
-地形与道路形状一致,去除草/树,在地形喷溅图中烘烤可选的道路形状
-为现实世界可视化导入道路数据(OSM/KML)
-脚本API:在Unity编辑器和运行时通过代码创建道路

访问我们的网站,以获得完整的功能列表。

演示项目的教程和其他资产可以在这里下载,使用EasyRoads3D Pro许可证是免费的。

论坛:EasyRoads3D v3
网站:http://www.easyroads3d.com

参与Unity 5.6、Unity 2017、Unity 2018和Unity 2019

使用Unity地形对象很好地与各种地形系统集成,如:盖亚,地形编写器,景观建设者,真实世界地形

内置支持植被工作室和植被工作室Pro支持自动草地,植物和树木删除附近的道路

包导入包括附加的v3.2 beta包,自动生成的边对象和对Unity 2019.3的隧道支持,更多信息

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发表于 2020-7-5 08:32 | 显示全部楼层
这个插件非常棒,是个基础工具{:5_404:}{:5_404:}
懒得打字嘛,点击右侧快捷回复 【右侧内容,后台自定义】
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