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Unity手游截图功能

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发表于 2022-12-15 16:04 | 显示全部楼层 |阅读模式
IEnumerator Capture(){        yield return new WaitForEndOfFrame();        int width = Screen.width;        int height = Screen.height;        Texture2D texture = new Texture2D(width,height,TextureFormat.RGB24,false);        Rect rect = new Rect(0, 0, width, height);        tex.ReadPixels(rect, 0, 0);        #if UNITY_ANDROID        texture.Apply();//不压缩        #elif UNITY_IPHONE        TextureScalePoint.ScalePoint (texture, width * 0.5, height * 0.5); //压缩        #endif        byte[] image = texture.EncodeToPNG();        File.WriteAllBytes(Application.persistentDataPath + "/" + "capture.png",image);//存储png图}
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