在unity3d中用Find可以直接查找组件 例子一: 该脚本时绑在main Camera上的,"/Scene/player"这是在Hierarchy目录下直接找寻Scene
if (Physics.Raycast (ray.origin, ray.direction, hit,10)) {
if(hit.transform.name=="player"){
var player = transform.Find("/Scene/player");
print (player.position); }
例子二:该脚本时绑在main Camera上的,"Scene/player"这是在main Camera目录下直接找寻Scene
if (Physics.Raycast (ray.origin, ray.direction, hit,10)) {
if(hit.transform.name=="player"){
var player = transform.Find("Scene/player");
print (player.position); }
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