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1、知识结构
以下目标是对本科生的要求,对研究生来说依然要继续夯实:
数学基础。英语读写。计算机理论基础方。语言,C/C++必会。数据结构,算法。实践方面——实践对研究生来说更为重要,后面展开来说。
研究生要对自己的要求尽可能提高一些,我认为关注到更底层的知识体系上更为重要。如果只是会做Unity、会做Java、会写App,那让中学生来做就足够了。
2、关于实践
研究生如果想在技术上更出众一些,也得有拿得出手的东西。游戏开发的技术方向也不少,最好找一个自己感兴趣的方向深入钻研下去。无论shader、多线程、ECS框架、3D图形学等等任何一个方向都可以,时间有限一般也只能重点关注一个领域。
关键是深度,将一个方向做出深度、做出成果,那就有极强的说服力。比如说题主提到的shader,如果只是过了一遍某本书籍,那就没什么意思。有说服力的shader技术,应该是一个强有力的shader相关的作品,比如一系列特效、一套渲染效果、一组风格化的插件,等等。
利用图形学可以实现很多让人惊叹的效果,要不要尝试一下?
最好要定下一个具有挑战性的目标,否则就是浪费时间。
3、最重要的事情
某些答主进行了劝退式回答【笑】,原因是在问题文字中,可以看到题主对于学习的焦虑,但是看不到对于游戏事业的热爱。特地找来我最喜欢的《The Art of Game Design》中的一段话。
After all that fancy talk, your confidence might be fading already. You might be wondering whether game design is really for you. You might have noticed that skilled game designers seem to have a special gift for the work. It comes easily and naturally to them, and though you love games, you wonder if you are gifted enough to succeed as a designer. Well, here is a little secret about gifts. There are two kinds. First, there is the innate gift of a given skill. This is the minor gift. If you have this gift, a skill such as game design, mathematics, or playing the piano comes naturally to you. You can do it easily, almost without thinking. But you don't necessarily enjoy doing it. There are millions of people with minor gifts of all kinds, who, though skilled, never do anything great with their gifted skill, and this is because they lack the major gift.
The major gift is love of the work. 最重要的是 热爱,与题主共勉。 |
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