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太久没更新了。感觉对不起大家。跟大家说一声抱歉。
先来一贴,之前写过一篇Unity系统图标,但是发现使用起来还是有些不好用。所以今天重新写了一个。补了两个小东西。
01获得系统图标的方法
List<UnityEngine.Object> m_Icons;m_Icons = new List<UnityEngine.Object>(Resources.FindObjectsOfTypeAll(typeof(Texture)));02剪切板
TextEditor m_te = new TextEditor();m_te.text = icon.name;m_te.SelectAll();m_te.Copy();03编辑器完整代码
/******************************************************************** Copyright (C) 2020 STUPID DOG STUDIO 类 名:UnityIconWindow.cs 创建时间:2021-04-01 17:51:52 作 者:Birth.Fat 描 述: 版 本:2.0*********************************************************************/using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;using System.Xml;using System.IO;public class UnityIconsWindow : EditorWindow{ GUIStyle m_textStyle; GUIStyle m_saveBtnStyle; GUIStyle m_iconNameStyle; string m_search = ""; Vector2 m_scrollPosition = new Vector2(0, 0); List<UnityEngine.Object> m_Icons; TextEditor m_te = new TextEditor(); [MenuItem("Tools/UnityIcon")] static void AddWindow() { Rect wr = new Rect(0, 0, 1600, 1000); UnityIconsWindow window = (UnityIconsWindow)EditorWindow.GetWindowWithRect(typeof(UnityIconsWindow), wr, true, "Unity系统图标"); window.Show(); } //------------------------------------------------------ void OnGUI() { SystemIconViewer(); } //------------------------------------------------------ private void SystemIconViewer() { InitGUIStyle(); GUILayout.BeginHorizontal("HelpBox"); GUILayout.Label("结果如下:" + m_search, m_textStyle); GUILayout.FlexibleSpace(); if (GUILayout.Button("SHIT!", m_saveBtnStyle, GUILayout.Width(80))) { InitIconList(); } GUILayout.EndHorizontal(); m_scrollPosition = GUILayout.BeginScrollView(m_scrollPosition); if (m_Icons != null) { for (int i = 0; i < m_Icons.Count; i++) { if (i % 15 == 0) { GUILayout.BeginHorizontal("PopupCurveSwatchBackground"); for (int j = 0; j < 15; j++) { var icon = m_Icons; GUILayout.BeginVertical(); if (GUILayout.Button((Texture)icon, GUILayout.Width(100), GUILayout.Height(100))) { m_te.text = icon.name; m_te.SelectAll(); m_te.Copy(); this.ShowNotification(new GUIContent("Unity 体统不表:" + icon.name + "已经复制到剪切板!")); } GUILayout.Label(icon.name, m_iconNameStyle, GUILayout.Width(100)); GUILayout.EndVertical(); i++; if (i == m_Icons.Count) break; } GUILayout.EndHorizontal(); GUILayout.Space(6); } } } GUILayout.EndScrollView(); } //------------------------------------------------------ private void InitIconList() { if (m_Icons == null || m_Icons.Count == 0) { m_Icons = new List<UnityEngine.Object>(Resources.FindObjectsOfTypeAll(typeof(Texture))); m_Icons.Sort((pA, pB) => System.String.Compare(pA.name, pB.name, System.StringComparison.OrdinalIgnoreCase)); m_search = m_Icons.Count.ToString(); // GUILayout.Label(m_search) } } //------------------------------------------------------ private void InitGUIStyle() { if (m_textStyle == null) { m_textStyle = new GUIStyle("HeaderLabel"); m_textStyle.fontSize = 20; //color = textStyle.normal.textColor ; } if (m_iconNameStyle == null) { m_iconNameStyle = new GUIStyle("WarningOverlay"); m_iconNameStyle.fontSize = 12; } if (m_saveBtnStyle == null) { m_saveBtnStyle = new GUIStyle("flow node 1"); m_saveBtnStyle.fontSize = 16; m_saveBtnStyle.fixedHeight = 38; m_saveBtnStyle.alignment = TextAnchor.MiddleCenter; m_saveBtnStyle.fontStyle = m_textStyle.fontStyle; } } //------------------------------------------------------ private void Reset() { if (m_Icons == null) return; if (m_Icons.Count > 0) m_Icons.Clear(); }} |
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