Unity-Technologies/EntityComponentSystemSamplesWe want the majority of our engine code to be written in C#
Previously most of our engine code was written in C++, which creates a disconnect with how our customers write code and how programmers at Unity write code. Due to the Burst compiler tech & ECS, we can achieve better than C++ with C# code and as a result we can all write code exactly the same way.
所谓 DOTS == C# Job System + Entity-Component-System + Burst compiler