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- <pre> using UnityEngine;
- using System.Collections;
- [RequireComponent( typeof( Light ) )]
- public class shanguangdeng: MonoBehaviour
- {
- // Flickering Styles
- public enum flickerinLightStyles { CampFire = 0, Fluorescent = 1 };
- public flickerinLightStyles flickeringLightStyle = flickerinLightStyles.CampFire;
- // Campfire Methods
- public enum campfireMethods { Intensity = 0, Range = 1, Both = 2 };
- public campfireMethods campfireMethod = campfireMethods.Intensity;
- // Intensity Styles
- public enum campfireIntesityStyles { Sine = 0, Random = 1 };
- public campfireIntesityStyles campfireIntesityStyle = campfireIntesityStyles.Random;
- // Range Styles
- public enum campfireRangeStyles { Sine = 0, Random = 1 };
- public campfireRangeStyles campfireRangeStyle = campfireRangeStyles.Random;
- // Base Intensity Value
- public float CampfireIntensityBaseValue = 0.5f;
- // Intensity Flickering Power
- public float CampfireIntensityFlickerValue = 0.1f;
- // Base Range Value
- public float CampfireRangeBaseValue = 10.0f;
- // Range Flickering Power
- public float CampfireRangeFlickerValue = 2.0f;
-
- // If Style is Sine
- private float CampfireSineCycleIntensity = 0.0f;
- private float CampfireSineCycleRange = 0.0f;
- // "Glow" Speeds
- public float CampfireSineCycleIntensitySpeed = 5.0f;
- public float CampfireSineCycleRangeSpeed = 5.0f;
- public float FluorescentFlickerMin = 0.4f;
- public float FluorescentFlickerMax = 0.5f;
- public float FluorescentFlicerPercent = 0.95f;
- // NOT IMPLEMENTED YET !!!!
- public bool FluorescentFlickerPlaySound = false;
- public AudioClip FluorescentFlickerAudioClip;
- // ------------------------
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
- switch( flickeringLightStyle )
- {
- // If Flickering Style is Campfire
- case flickerinLightStyles.CampFire:
- // If campfire method is Intesity OR Both
- if( campfireMethod == campfireMethods.Intensity || campfireMethod == campfireMethods.Both )
- {
- // If Intensity style is Sine
- if( campfireIntesityStyle == campfireIntesityStyles.Sine )
- {
- // Cycle the Campfire angle
- CampfireSineCycleIntensity += CampfireSineCycleIntensitySpeed;
- if( CampfireSineCycleIntensity > 360.0f ) CampfireSineCycleIntensity = 0.0f;
- // Base + Values
- light.intensity = CampfireIntensityBaseValue + ( ( Mathf.Sin( CampfireSineCycleIntensity * Mathf.Deg2Rad ) * ( CampfireIntensityFlickerValue / 2.0f ) ) + ( CampfireIntensityFlickerValue / 2.0f ) );
- }
- else light.intensity = CampfireIntensityBaseValue + Random.Range( 0.0f, CampfireIntensityFlickerValue );
- }
- // If campfire method is Range OR Both
- if( campfireMethod == campfireMethods.Range || campfireMethod == campfireMethods.Both )
- {
- // If Range style is Sine
- if( campfireRangeStyle == campfireRangeStyles.Sine )
- {
- // Cycle the Campfire angle
- CampfireSineCycleRange += CampfireSineCycleRangeSpeed;
- if( CampfireSineCycleRange > 360.0f ) CampfireSineCycleRange = 0.0f;
- // Base + Values
- light.range = CampfireRangeBaseValue + ( ( Mathf.Sin( CampfireSineCycleRange * Mathf.Deg2Rad ) * ( CampfireSineCycleRange / 2.0f ) ) + ( CampfireSineCycleRange / 2.0f ) );
- }
- else light.range = CampfireRangeBaseValue + Random.Range( 0.0f, CampfireRangeFlickerValue );
- }
- break;
- // If Flickering Style is Fluorescent
- case flickerinLightStyles.Fluorescent:
- if( Random.Range( 0.0f, 1.0f ) > FluorescentFlicerPercent )
- {
- light.intensity = FluorescentFlickerMin;
- // Check Audio - NOT IMPLEMENTED YET
- if( FluorescentFlickerPlaySound )
- {
- }
- }
- else light.intensity = FluorescentFlickerMax;
- break;
- default:
- // You should not be here.
- break;
- }
-
- }
- } </pre>
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