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Unity3D 一个动态改变模型大小、方向的例子

发布者: 辣条 | 发布时间: 2012-8-12 22:30| 查看数: 6295| 评论数: 1|帖子模式


先在场景内放置一个cube,设置一个guiskin,并附上中文字体。

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[code=javascript]
public var mySkin:GUISkin;
var windowRect = Rect (0, 20, 200 ,150);
var SliderScaleValue:float = 0.0;
var SliderXValue:float = 0.0;
var SliderYValue:float = 0.0;
var SliderZValue:float = 0.0;
var SliderWindowRect = Rect(80,200,200,150);
var mCube:GameObject;
var xRotation:float;
var yRotation:float;
var zRotation:float;

function Start(){
mCube = GameObject.Find("Cube");
//print(mCube.transform.lossyScale + " -- " + mCube.transform.localScale);
SliderScaleValue = mCube.transform.localScale.x;

}

function Update () {

}

function OnGUI () {
GUI.skin = mySkin;
SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,"位置属性");
}




function CreateWindow(windowID : int){
GUI.skin = mySkin;
GUI.Label(Rect(10,20,50,20),"缩放");
SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500);
//设置汽车的scale
mCube.transform.localScale = Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue);

GUI.Label(Rect(10,50,50,20),"旋转X");
SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360);
//设置汽车的xRotation
if(xRotation != SliderXValue){
mCube.transform.rotation = Quaternion.Euler(SliderXValue,yRotation,zRotation);
xRotation = SliderXValue;
}


GUI.Label(Rect(10,80,50,20),"旋转Y");
SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360);
//设置汽车的yRotation
if(yRotation != SliderYValue){
mCube.transform.rotation = Quaternion.Euler(xRotation,SliderYValue,zRotation);;
yRotation = SliderYValue;
}

GUI.Label(Rect(10,110,50,20),"旋转Z");
SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360);
//设置汽车的zRotation
if(zRotation != SliderZValue){
mCube.transform.rotation = Quaternion.Euler(xRotation,yRotation,SliderZValue);;
zRotation = SliderZValue;
}

GUI.DragWindow (Rect (0,0,10000,10000));
}

[/code]
------------------------------------------------------------------------------------------------------

将上述代码保存为js,赋给cube就ok了

最新评论

rixiangfeiyue 发表于 2013-4-22 19:58
第一行的代码好像没有用呀
葉明豬 发表于 2017-2-11 17:18
很不错
zldarwin 发表于 2017-2-11 16:43
好帖就是要顶
葉明豬 发表于 2017-2-11 17:07
真心顶
bobparr 发表于 2017-2-11 17:19
难得一见的好帖
沉默 发表于 2017-2-11 17:13
说的非常好
lovehou922 发表于 2017-2-15 16:36
楼主是超人
hxsdup6 发表于 2017-2-15 16:45
真心顶
airarmy 发表于 2017-2-15 17:00
难得一见的好帖

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