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[脚本] Animal Controller v1.1.7 动画控制插件

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发表于 2020-6-29 08:00 | 显示全部楼层 |阅读模式
资源信息 Asset Information
资源名称: Animal Controller (发帖教程)
版本: 1.1.7 (版本)
资源等级: 3
资源格式: .unitypackage (链接失效请点击帖子右下方举报通知管理员)
资源大小: 16.5MB (默认:MB)
下载地址: 请先登录 (购买积分)
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⭐IMPORTANT⭐ This asset is included in Horse Animset Pro(HAP). If you are going to use HAP too, You don't have to buy AC


Animal Controller(AC) is an animation framework controller, root-motion or In Place, for any animal or humanoid character.

AC is the base controller for all my Assets, but you can use is on any other asset on the Store.
It was built from the ground up with over 3 years of experience to make all my assets shine even more with a smooth and modular controller.

AC is based on States and Modes. States like, Locomotion, Idle, Jump, Fall, Fly, Swim.. and Modes Like Main Attacks, Secondary Attacks, Hits, Actions, etc.
States are the Animations that contains certain Logic and they cannot overlap each other (Ex: You cannot swim and fly at the same time.
Modes are the Animations that be used while a state Animation is playing (Ex: Attack while flying or Running)


FEATURES
- Modular System base on States
- Stance Animations
- Zones to activate States,Stances or Modes
- Platforms Logic
- Terrain Alignment
- Non Dependency System for Reference connections
- Mobile Ready
- Compatible with Rewired
- Scriptable Variables
- Stats (Health, Stamina, Air)
- Head Look At
- Nav Mesh AI Control
- Point & Click
- Mesh Changer
- Material Changer
- Pick Up Drop Logic
- Blendshapes/Morphs Manager
- Scalable Control
- Steps Manager
- Effect Manager
- Respawner & CheckPoints
- Gravity Changer
- Brain AI
- Clean and easy to read Animator
- Full C# source code is provided

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⭐重要⭐该资产包含在马Animset Pro (HAP)。如果你也要使用HAP,你不需要买AC


动物控制器(AC)是一个动画框架控制器,根运动或在地方,为任何动物或人形角色。

AC是我所有资产的基础控制器,但你可以在商店的任何其他资产上使用它。
它是建立了从地面上超过3年的经验,使我的所有资产发光更多的平滑和模块化控制器。


AC基于状态和模式。状态,运动,空闲,跳跃,下降,飞行,游泳…以及主攻击、二次攻击、命中、动作等模式。

状态是包含一定逻辑的动画,它们不能相互重叠(例如:你不能同时游泳和飞行)。

模式是在播放状态动画时使用的动画(例如:飞行或奔跑时攻击)


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特性
-基于状态的模块化系统

——立场动画

-区域激活状态,立场或模式

——平台逻辑

——地形对齐

-非依赖系统的引用连接

——手机准备好了

-兼容重新布线

——编写脚本的变量

-属性(生命值,耐力,空气)

-抬头看

- Nav网AI控制

-点和点击

——网格变换器

——材料改变

-捡东西,放下逻辑

- Blendshapes /变种经理

——可伸缩控制

-步骤经理

——影响经理

- Respawner和检查点

——重力改变

——大脑人工智能

-清洁和易于阅读的动画师

-提供完整的c#源代码

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发表于 2021-12-22 16:17 | 显示全部楼层
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