|
资源信息 Asset Information
资源名称: | Mesh to Terrain (发帖教程) |
版本: | 2.1.5 (版本) |
资源等级: | 4 |
资源格式: | .unitypackage (链接失效请点击帖子右下方举报通知管理员) |
资源大小: | 7.1MB (默认:MB) |
下载地址: | 请先登录 (购买积分) |
News | Web | Docs | Video | Support
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Features:
• Supports Unity v5.6 and higher
• Unlimited number of models and terrains to convert;
• Terrains are created in the same place where the meshes;
• Convert the textures of models to textures of terrain;
• Seamless result, when working with multiple terrains;
• Manually adding models or automatic detection of all models in the layer;
• No need to manually add the components of physics;
• Works with Relief Terrain Pack (optional);
• Built-in update system.
Other Infinity Code assets:
Huge Texture allows you to import and use textures larger than 8192x8192px.
Online Maps is a universal multi-platform mapping solution for your 2D, 3D, AR / VR and mobile applications and games.
Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.
uContext is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.
-----------
Mesh to Terrain是一个工具,可以轻松、快速地将在3ds Max、Terragen或任何其他编辑器中创建的3D地形模型转换为Unity地形。
网格到地形可以转换纹理到飞溅原型(地形层),从几个模型生成地形,并将模型分割成几个地形。
特点:
•支持Unity v5.6及更高版本
•无限数量的模型和地形转换;
•在网格相同的地方创建地形;
•将模型纹理转换为地形纹理;
•无缝的结果,当工作与多个地形;
•手动添加模型或自动检测层内所有模型;
•无需手动添加物理组件;
•与地形包(可选)一起工作;
•内置更新系统。
其他无限码资产:
巨纹理允许你导入和使用大于8192x8192px的纹理。
在线地图是一个通用的多平台地图解决方案,为您的2D, 3D, AR / VR和移动应用程序和游戏。
Real World Terrain是一个基于全球覆盖的真实世界数据自动创建高质量地形、网格、盖亚邮票和原始文件的工具。
地形质量管理器是一个工具,改变分辨率的统一地形地图(高度地图,详细地图,Alphamap和基本地图),而不丢失数据。
uContext是一个工具包,它可以将Unity编辑器中的工作流提升到一个新的层次,简化内容处理,为编辑器添加新特性,纠正和改进编辑器的内置行为。
uPano是一个用于显示动态和静态全景以及创建虚拟游览的通用解决方案。
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有账号?立即注册
×
|