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[简易教程] Unity动态网格简化算法工具

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发表于 2020-4-10 11:35 | 显示全部楼层 |阅读模式
UnityMeshSimplify
Usage
  • Add MeshSimplify to the prefab.
  • Click “Compute data” for offline baking.
  • Simplify the mesh at runtime.
Demo
01 - Simplify Mesh Preview
ResultsAllosaurus3890 triangles(original)
1960 triangles
962 triangles
459 triangles
263 triangles
Troll13432 triangles(original)
6723 triangles
3415 triangles
1634 triangles
788 triangles


转自:https://lab.uwa4d.com/lab/5b55ed36d7f10a201fd75b4e
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