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资源信息 Asset Information
资源名称: | Forge Networking 19.2 (发帖教程) |
版本: | 19.2 (版本) |
资源等级: | 4 |
资源格式: | .unitypackage (链接失效请点击帖子右下方举报通知管理员) |
资源大小: | 4.2MB (默认:MB) |
下载地址: | 请先登录 (购买积分) |
Requires Unity 4.7.1 or higher.
Ever wanted to make a multiplayer game? You've never seen a networking library quite like this before! Find out why so many people are leaving the other network solutions to finally be free to build the multiplayer games they want without limitations! Come join the community for the fastest growing networking solution on the Asset Store!
IL2CPP Supported!
Forge Networking is a set of core networking libraries for developing Real-time Multiplayer games and applications (communication between multiple devices over the internet or local area network). Forge Networking works cross platform so your iOS can communicate with Windows Phone and even PC in real time! Forge Networking is stand alone, you can develop networked games with this one time purchase plugin. This will allow you to create all of the network communications you have enjoyed since day one of the beta. With Forge Networking, you can host servers at no CCU/DAU cost. Forge networking runs within a Unity instance so you get the full power of debugging in Unity as well as using all of the components and tools that Unity has to offer!
Did we mention that you get 100% source code? Yeup, it's all here and native unity C# code!
Features:
- UDP/RUDP
- Remote Procedure Calls
- Complete Unity native C# source code
- Multi-Threaded
- Event Driven
- HTTP/HTTPS libraries
- TCP
- Writing of raw data
- Header sizes ranging from 1-32 bytes
- Data compression
- Data updates on Deltas
- Individual object update intervals
Forge Networking has been in closed beta for a few months now and has had hundreds of beta testers giving feedback, performance improvement suggestions, requests, and more!
Tested Platforms:
- Windows (x86 / x64)
- Mac (x86 / x64)
- Linux (x86 / x64)
- iPhone / iPad
- Android
- Windows Phone 8.1
- Windows Store 8.1
- Windows Universal
- Webplayer
Any platform that supports C# sockets should work with the system.
Ability to run outside of Unity instance, see developer site for more information.
Developer Homepage
Main Forum Thread
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