A tool that generates 2d navmeshes for 2D projects. Supports Unity and Unity Pro!
See it in action on Youtube
Check out the Documentation
- Quick and Easy to implement
Drop it in, mark your colliders, hit bake!
- Efficient
Implements A* for path finding and quad trees for nearest neighbour point searches
- Tolerant
Your navmesh will be built regardless of how messy your scene is
- Box, Circle and Polygon colliders supported
- Path smoothing
Converts the jagged paths returned by A* into smooth ones
- Off-Mesh Links
Link together islands of NavMeshes and make adjustments at runtime