Easily add fire that realistically grows and spreads amongst your meshes and game objects.
This package supports hundreds of burning objects at a time, all with
their individual fire properties, fuel consumption and spread distances.
Includes:
- Easy drag and drop scripts to turn any possible mesh to a burning object
- Editor implementation
- Wind directions that affect spreading
- Surface collision for enclosed environments
- Code optimization
- Example scene
- Documentation
- Implement your own particles to create a beautiful environment!