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资源信息 Asset Information
资源名称: | Tower Defense Toolkit (发帖教程) |
版本: | 2.2.0b2 (版本) |
资源等级: | 2 |
资源格式: | .unitypackage (链接失效请点击帖子右下方举报通知管理员) |
资源大小: | 24MB (默认:MB) |
下载地址: | 请先登录 (购买积分) |
从这个版本,支持了定向攻击和塔也能受到攻击。
General 基本
coded in C#, iOS compatible
optimized for mobile platform, the demo scene registered average of 30fps on iPhone4g
no coding skill is required to use the toolkit
adequately documented for both purpose of modding and learning
Customizable Level 自定义关卡
customizable resource system which integrated with towers and creep, support multiple resource
customizable buildable tower type in each scene
customizable life and resource value at each scene
Flexible path system 灵活的路径系统
support multi-path in single level
support both linear path and open-field
support hybrid-path combining linear and openfield route
dynamic waypoint for more natural creep formation
Spawn Configuration 派生配置
customizable wave size, total wave count, wave resource bonus
support multiple creep type and path in a single wave
support multiple spawnMode:
- Roundbased
- Timedbased (with option to skip)
- WaveClearBased (with option to skip)
Building 建筑
configurable gridSize
support flexible placement of building platform with auto size adjustment to fit gridSize
buildable tower type on each platform are configurable
support PointNBuild and DragNDrop build-mode
Creep/Unit
flying and non-flying creep which behave and tracked differently
configurable HP, move speed, resource value when destroyed
support custom art asset with custom animation
ability to spawn more creep when destroyed.
Tower 塔
multiple tower-type which function differently including TurretTower, AOETower, DirectionalAOETower, SupportTower, ResourceTower and Mine.
support custom art asset
fully customizable for each level, cost, build duration, shootObject used, model used
many configurable stats aoe, stun, slow, damage over time, buff
Audio and Visual Effect 音频和视觉特效
the toolkit have in built facility for audio and visual effect upon any event such as
General: new wave, wave cleared, game start, game end...
Tower: shoot, built, upgrade...
Unit: spawn, destroyed, reach destination...
shootObject: fired, hit...
specific audio file or gameObject can be played/spawned upon these event
GUI 界面
two default GUI for mobile and non-mobile platform
Detailed API for custom GUI
various UI utility component
Misc 其他
customizable camera control support touch input
independent minimap component usable in other project
independent ObjectRecycler component usable in other project
A* path-finding component
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