根据手册上说 "Unity automatically imports all four files and collects all animations to the file without the @ sign in. In the example above, the goober.mb file will be set up to reference idle, jump, walk and wallJump automatically.
Unity自动导入四个文件,并收集所有动画到没有@符号的文件。在上文的例子中,goober.mb文件将自动设置引用空闲、跳跃、走路和翻墙。
For FBX simply export a model file with no animation ticked e.g. goober.fbx and the 4 clips as goober@animname.fbx by exporting the desired keyframes for each (animation enable in the fbx dialogue) 对于FBX简单导出模型文件,不勾选动画。例如goober.fbx和导出所需的关键帧作为goober@animname.fbx的4个剪辑。"
我是这样照做的可是始终无法达到上册上说的效果,也就是无法自动导入,请问有什么地方需要注意的么
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