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HoudiniEngine在UE5中创建C++工程时会报错

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发表于 2023-1-23 18:47 | 显示全部楼层 |阅读模式
错误内容大致为
Running C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="C:/Projects/Fresh/Fresh.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\biegu\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for FreshEditor (no existing makefile)
ERROR: Expecting to find a type to be declared in a module rules named 'HoudiniEngine' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.


在官方论坛查到了解决办法,HoudiniEngine不能放在UE5的Engine文件夹中,可以防止项目的插件中,直接在项目文件夹下创建一个Plugins文件夹,然后把HoudiniEngine放入其中.
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