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void CameraCapture(Camera m_Camera, string filename) { int width = Screen.width; int height = Screen.height; RenderTexture rt = new RenderTexture(width, height, 16); m_Camera.targetTexture = rt; m_Camera.Render(); RenderTexture.active = rt; Texture2D t = new Texture2D(width, height); t.ReadPixels(new Rect(0, 0, width, height), 0, 0); t.Apply(); string path = CommonTool.Path(filename); System.IO.File.WriteAllBytes(path, t.EncodeToJPG()); m_Camera.targetTexture = null; }public static string Path(string fileName) {#if UNITY_EDITOR return Application.dataPath + "/StreamingAssets/" + fileName;#elif UNITY_IPHONE return Application.dataPath+"/Ray/" + fileName; #elif UNITY_ANDROID return "jar:file://" + Application.dataPath + "!/assets/" + fileName;#else return Application.dataPath + "/StreamingAssets/" + fileName; #endif } |
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