这是H5平台的物理依赖库,两次编译到这里都会莫名其妙的卡住,翻阅Git上的讨论组,最后定位到了另外一个重要的文件
C:\HTML5Works\UE4HTML5\ue4-html5\UnrealEngine\Engine\Platforms\HTML5\Build\BatchFiles\Build_All_HTML5_libs.sh
在编译脚本里面赫然发现了这一句
# WARNING: building PhysX might take a while...
# WARNING -- WARNING -- WARNING -- WARNING
# WINDOWS may stall here at the end of each library build (-O2 -O3 -Oz etc.)
# the zombie python process may have to be manually killed (via task manager) to get this moving again...
# WARNING -- WARNING -- WARNING -- WARNING是的,杀掉那个挂起的python进程,编译就继续了,然后几小时后,你就得到了一个完美的h5引擎。
我的问题是,您写了那么多个WARNING,咋就不能放到编译文档里面去呢!!!!?