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1、先建立模型
using System;using System.Collections;using System.Collections.Generic;using UnityEngine;[Serializable]public class InfoModel{ public string des; public float position_x; public float position_y; public float position_z; public float speed; public PrefabModel android;}[Serializable]public class PrefabModel{ public AssetBundleModel fbx; public AssetBundleModel video;}[Serializable]public class AssetBundleModel{ public string url; public string name;}public class ModelItemData{ public List<InfoModel> data; public int selectIndex;}
2、使用UnityWebRequest请求Json
public IEnumerator GetRequest(string url) { UnityWebRequest request = UnityWebRequest.Get(url); request.timeout = 10; yield return request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { Debug.Log(request.error); } else { string json = request.downloadHandler.text; ModelItemData resultModel = JsonUtility.FromJson<ModelItemData>(json); InfoModel model = resultModel.data[resultModel.selectIndex]; speed = model.speed; } }
3、本地测试json
{ "data": [ { "position_x": -615, "position_y": 1132, "position_z": -1615, "des": "科", "speed": "100", "android": { "fbx": { "url": "http://10.119.90.62:8080/assetbundles/android/kesheng_android.unity3d", "name": "科广场" }, "video": { "url": "http://10.119.90.62:8080/assetbundles/android/video.unity3d", "name": "视频" } } }, { "position_x": 10.4, "position_y": 68.9, "position_z": -16.9, "des": "科盛", "speed": "2", "android": { "fbx": { "url": "http://10.119.90.62:8080/assetbundles/android/ks9.unity3d", "name": "Untitled 2" }, "video": { "url": "http://10.119.90.62:8080/assetbundles/android/video.unity3d", "name": "视频" } } } ], "selectIndex": "1"} |
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