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一、unity中国区官方加密
加密:AssetBundle.SetAssetBundleEncryptKey();
解密:AssetBundle.SetAssetBundleDecryptKey();
二、二进制加密
/// <summary>
/// 加密
/// </summary>
private void EncryptFile()
{
string resFile = &#34;C:/Workspace/UnityProjects/Demo/Assets/StreamingAssets/prefabs.dat&#34;;//需要加密文件的路径
var data_bytes = File.ReadAllBytes(resFile);
var key_bytes = System.Text.Encoding.UTF8.GetBytes(&#34;123&#34;);//密钥&#34;123&#34;
for (int i = 0; i < data_bytes.Length; i++){
data_bytes = (byte) (data_bytes ^ key_bytes[i % key_bytes.Length]);
}
File.WriteAllBytes(resFile,data_bytes);
Debug.Log(&#34;加密成功!!!!&#34;);
}
// 解密:
AssetBundle.LoadFromMemoryAsync();//异步
AssetBundle.LoadFromMemory();//同步详细可以去:【Unity】AssetBundle简单的加密解密_空空如我-程序员资料_assetbundle加密解密 - 程序员资料
三、在AssetBundle头部加入部分字节
/// <summary>
/// 加密
/// </summary>
public static void EncryptFile()
{
string fileFile = &#34;C:/Workspace/UnityProjects/Demo/Assets/StreamingAssets/prefabs.dat&#34;;
uint offset = 96;
byte[] filedata = File.ReadAllBytes(fileFile);
int filelen = ((int)offset + filedata.Length);
byte[] buffer = new byte[filelen];
for (int slen = 0; slen < offset; slen++)
{
buffer[slen] = 1;
}
for (int slen = 0; slen < filedata.Length; slen++)
{
buffer[slen + offset] = filedata[slen];
}
FileStream fs = File.OpenWrite(fileFile);
fs.Write(buffer, 0, filelen);
fs.Close();
}
/// <summary>
/// 同步解密
/// </summary>
protected void DecryptionFile(string assetBundlePatchFile)
{
uint offSet = 96;
AssetBundle abBundle = AssetBundle.LoadFromFile(assetBundlePatchFile, 0,offSet);
}
/// <summary>
/// 异步解密
/// </summary>
protected IEnumerator DecryptionFile(string assetBundlePatchFile)
{
uint offSet = 96;
AssetBundleCreateRequest request = AssetBundle.LoadFromFileAsync(assetBundlePatchFile, 0,offSet);
yield return request;
AssetBundle abBundle = request.assetBundle;
}详细可以去:Unity 打包 AssetBundle加密
四、DES加密算法
#region 定义秘钥
//加解密密钥,可自行替换
protected static string tmpDESkey = &#34;gBPZodCkn6T&#34;;
// Create sha256 hash
static SHA256 mySHA256 = SHA256Managed.Create();
protected static byte[] basekey = mySHA256.ComputeHash(Encoding.ASCII.GetBytes(tmpDESkey));
// Create secret IV
protected static byte[] baseiv = new byte[16] { 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 };
#endregion
#region 加密
public static string EncryptFile(string plainText)
{
byte[] key = basekey;
byte[] iv = baseiv;
Aes encryptor = Aes.Create();
encryptor.Mode = CipherMode.CBC;
// Set key and IV
byte[] aesKey = new byte[32];
Array.Copy(key, 0, aesKey, 0, 32);
encryptor.Key = aesKey;
encryptor.IV = iv;
// Instantiate a new MemoryStream object to contain the encrypted bytes
MemoryStream memoryStream = new MemoryStream();
// Instantiate a new encryptor from our Aes object
ICryptoTransform aesEncryptor = encryptor.CreateEncryptor();
// Instantiate a new CryptoStream object to process the data and write it to the
// memory stream
CryptoStream cryptoStream = new CryptoStream(memoryStream, aesEncryptor, CryptoStreamMode.Write);
// Convert the plainText string into a byte array
byte[] plainBytes = Encoding.ASCII.GetBytes(plainText);
// Encrypt the input plaintext string
cryptoStream.Write(plainBytes, 0, plainBytes.Length);
// Complete the encryption process
cryptoStream.FlushFinalBlock();
// Convert the encrypted data from a MemoryStream to a byte array
byte[] cipherBytes = memoryStream.ToArray();
// Close both the MemoryStream and the CryptoStream
memoryStream.Close();
cryptoStream.Close();
// Convert the encrypted byte array to a base64 encoded string
string cipherText = Convert.ToBase64String(cipherBytes, 0, cipherBytes.Length);
// Return the encrypted data as a string
return cipherText;
}
#endregion
#region 解密
public static string DecryptionFile(string cipherText)
{
byte[] key = basekey;
byte[] iv = baseiv;
// Instantiate a new Aes object to perform string symmetric encryption
Aes encryptor = Aes.Create();
encryptor.Mode = CipherMode.CBC;
// Set key and IV
byte[] aesKey = new byte[32];
Array.Copy(key, 0, aesKey, 0, 32);
encryptor.Key = aesKey;
encryptor.IV = iv;
// Instantiate a new MemoryStream object to contain the encrypted bytes
MemoryStream memoryStream = new MemoryStream();
// Instantiate a new encryptor from our Aes object
ICryptoTransform aesDecryptor = encryptor.CreateDecryptor();
// Instantiate a new CryptoStream object to process the data and write it to the
// memory stream
CryptoStream cryptoStream = new CryptoStream(memoryStream, aesDecryptor, CryptoStreamMode.Write);
// Will contain decrypted plaintext
string plainText = String.Empty;
try
{
// Convert the ciphertext string into a byte array
byte[] cipherBytes = Convert.FromBase64String(cipherText);
// Decrypt the input ciphertext string
cryptoStream.Write(cipherBytes, 0, cipherBytes.Length);
// Complete the decryption process
cryptoStream.FlushFinalBlock();
// Convert the decrypted data from a MemoryStream to a byte array
byte[] plainBytes = memoryStream.ToArray();
// Convert the decrypted byte array to string
plainText = Encoding.ASCII.GetString(plainBytes, 0, plainBytes.Length);
}
finally
{
// Close both the MemoryStream and the CryptoStream
memoryStream.Close();
cryptoStream.Close();
}
// Return the decrypted data as a string
return plainText;
}
#endregion代码转载:https://www.jianshu.com/p/ad317d9f93d8
DES加密算法详解:经典的DES算法详解_yasinzhang的博客-CSDN博客_des算法
五、AES加密算法
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
public class AES
{
// 加密识别头(用来识别文件是否已经加密过)
private const string AES_HEAD = &#34;AESEncrypt&#34;;
/// <summary>
/// 文件加密,传入文件路径
/// </summary>
/// <param name=&#34;path&#34;></param>
/// <param name=&#34;EncrptyKey&#34;></param>
public static void AESFileEncrypt(string path, string EncrptyKey)
{
if (!File.Exists(path))
return;
try
{
using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate, FileAccess.ReadWrite))
{
if (fs != null)
{
//读取字节头,判断是否已经加密过了
byte[] headBuff = new byte[10];
fs.Read(headBuff, 0, headBuff.Length);
string headTag = Encoding.UTF8.GetString(headBuff);
if (headTag == AES_HEAD)
{
#if UNITY_EDITOR
Debug.Log(path + &#34;已经加密过了!&#34;);
#endif
return;
}
//加密并且写入字节头
fs.Seek(0, SeekOrigin.Begin);
byte[] buffer = new byte[fs.Length];
fs.Read(buffer, 0, Convert.ToInt32(fs.Length));
fs.Seek(0, SeekOrigin.Begin);
fs.SetLength(0);
byte[] headBuffer = Encoding.UTF8.GetBytes(AES_HEAD);
fs.Write(headBuffer, 0, headBuffer.Length);
byte[] EncBuffer = AESEncrypt(buffer, EncrptyKey);
fs.Write(EncBuffer, 0, EncBuffer.Length);
}
}
}
catch (Exception e)
{
Debug.LogError(e);
}
}
/// <summary>
/// 文件解密,传入文件路径(会改动加密文件,不适合运行时)
/// </summary>
/// <param name=&#34;path&#34;></param>
/// <param name=&#34;EncrptyKey&#34;></param>
public static void AESFileDecrypt(string path, string EncrptyKey)
{
if (!File.Exists(path))
{
return;
}
try
{
using (FileStream fs = new FileStream(path, FileMode.OpenOrCreate, FileAccess.ReadWrite))
{
if (fs != null)
{
byte[] headBuff = new byte[10];
fs.Read(headBuff, 0, headBuff.Length);
string headTag = Encoding.UTF8.GetString(headBuff);
if (headTag == AES_HEAD)
{
byte[] buffer = new byte[fs.Length - headBuff.Length];
fs.Read(buffer, 0, Convert.ToInt32(fs.Length - headBuff.Length));
fs.Seek(0, SeekOrigin.Begin);
fs.SetLength(0);
byte[] DecBuffer = AESDecrypt(buffer, EncrptyKey);
fs.Write(DecBuffer, 0, DecBuffer.Length);
}
}
}
}
catch (Exception e)
{
Debug.LogError(e);
}
}
/// <summary>
/// 文件解密,传入文件路径,返回字节
/// </summary>
/// <returns></returns>
public static byte[] AESFileByteDecrypt(string path, string EncrptyKey)
{
if (!File.Exists(path))
{
return null;
}
byte[] DecBuffer = null;
try
{
using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))
{
if (fs != null)
{
byte[] headBuff = new byte[10];
fs.Read(headBuff, 0, headBuff.Length);
string headTag = Encoding.UTF8.GetString(headBuff);
if (headTag == AES_HEAD)
{
byte[] buffer = new byte[fs.Length - headBuff.Length];
fs.Read(buffer, 0, Convert.ToInt32(fs.Length - headBuff.Length));
DecBuffer = AESDecrypt(buffer, EncrptyKey);
}
}
}
}
catch (Exception e)
{
Debug.LogError(e);
}
return DecBuffer;
}
/// <summary>
/// AES 加密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
/// </summary>
/// <param name=&#34;EncryptString&#34;>待加密密文</param>
/// <param name=&#34;EncryptKey&#34;>加密密钥</param>
public static string AESEncrypt(string EncryptString, string EncryptKey)
{
return Convert.ToBase64String(AESEncrypt(Encoding.Default.GetBytes(EncryptString), EncryptKey));
}
/// <summary>
/// AES 加密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
/// </summary>
/// <param name=&#34;EncryptString&#34;>待加密密文</param>
/// <param name=&#34;EncryptKey&#34;>加密密钥</param>
public static byte[] AESEncrypt(byte[] EncryptByte, string EncryptKey)
{
if (EncryptByte.Length == 0) { throw (new Exception(&#34;明文不得为空&#34;)); }
if (string.IsNullOrEmpty(EncryptKey)) { throw (new Exception(&#34;密钥不得为空&#34;)); }
byte[] m_strEncrypt;
byte[] m_btIV = Convert.FromBase64String(&#34;Rkb4jvUy/ye7Cd7k89QQgQ==&#34;);
byte[] m_salt = Convert.FromBase64String(&#34;gsf4jvkyhye5/d7k8OrLgM==&#34;);
Rijndael m_AESProvider = Rijndael.Create();
try
{
MemoryStream m_stream = new MemoryStream();
PasswordDeriveBytes pdb = new PasswordDeriveBytes(EncryptKey, m_salt);
ICryptoTransform transform = m_AESProvider.CreateEncryptor(pdb.GetBytes(32), m_btIV);
CryptoStream m_csstream = new CryptoStream(m_stream, transform, CryptoStreamMode.Write);
m_csstream.Write(EncryptByte, 0, EncryptByte.Length);
m_csstream.FlushFinalBlock();
m_strEncrypt = m_stream.ToArray();
m_stream.Close(); m_stream.Dispose();
m_csstream.Close(); m_csstream.Dispose();
}
catch (IOException ex) { throw ex; }
catch (CryptographicException ex) { throw ex; }
catch (ArgumentException ex) { throw ex; }
catch (Exception ex) { throw ex; }
finally { m_AESProvider.Clear(); }
return m_strEncrypt;
}
/// <summary>
/// AES 解密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
/// </summary>
/// <param name=&#34;DecryptString&#34;>待解密密文</param>
/// <param name=&#34;DecryptKey&#34;>解密密钥</param>
public static string AESDecrypt(string DecryptString, string DecryptKey)
{
return Convert.ToBase64String(AESDecrypt(Encoding.Default.GetBytes(DecryptString), DecryptKey));
}
/// <summary>
/// AES 解密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
/// </summary>
/// <param name=&#34;DecryptString&#34;>待解密密文</param>
/// <param name=&#34;DecryptKey&#34;>解密密钥</param>
public static byte[] AESDecrypt(byte[] DecryptByte, string DecryptKey)
{
if (DecryptByte.Length == 0) { throw (new Exception(&#34;密文不得为空&#34;)); }
if (string.IsNullOrEmpty(DecryptKey)) { throw (new Exception(&#34;密钥不得为空&#34;)); }
byte[] m_strDecrypt;
byte[] m_btIV = Convert.FromBase64String(&#34;Rkb4jvUy/ye7Cd7k89QQgQ==&#34;);
byte[] m_salt = Convert.FromBase64String(&#34;gsf4jvkyhye5/d7k8OrLgM==&#34;);
Rijndael m_AESProvider = Rijndael.Create();
try
{
MemoryStream m_stream = new MemoryStream();
PasswordDeriveBytes pdb = new PasswordDeriveBytes(DecryptKey, m_salt);
ICryptoTransform transform = m_AESProvider.CreateDecryptor(pdb.GetBytes(32), m_btIV);
CryptoStream m_csstream = new CryptoStream(m_stream, transform, CryptoStreamMode.Write);
m_csstream.Write(DecryptByte, 0, DecryptByte.Length);
m_csstream.FlushFinalBlock();
m_strDecrypt = m_stream.ToArray();
m_stream.Close(); m_stream.Dispose();
m_csstream.Close(); m_csstream.Dispose();
}
catch (IOException ex) { throw ex; }
catch (CryptographicException ex) { throw ex; }
catch (ArgumentException ex) { throw ex; }
catch (Exception ex) { throw ex; }
finally { m_AESProvider.Clear(); }
return m_strDecrypt;
}
}
代码转载:Unity中使用AES加密方式进行AssetBundle加密 - Blink小站-极客瞬间
AES加密算法详解:AES加密算法的详细介绍与实现_TimeShatter的博客-CSDN博客_aes加密
六、提取unity资源工具AssetStudio
下载地址(GitHub):https://github.com/Perfare/AssetStudio
根据需求选择对应ZIP:
下载完毕解压打开AssetStudioGUI.exe:
七、所有加密优缺点对比
加密方式 | 缺点 | unity官方 | 不同电脑会出现MD5不稳定 | 二进制 | 内存中会存在双份内存 | 头部加入部分字节 | 简单易破解,直接删除前缀就可以破解 |
加密算法 | 缺点 | DES加密算法 | 分组和密钥短、生命周期短、运算速度慢 | AES加密算法 | 分组和密钥长度灵活、内存低、运算快 | 备注:官方的使用最方便简单安全性也不错,就是打包MD5值不稳定热更会不方便,有需要可以换MD5思路也是很不错的方法。二进制加载的时候会用到LoadFromMemory ,这个很占内存一般手游不适合,内存足够资源小不在乎也可以。以上都不行可以考虑:LoadFromStream 详细:Unity3D研究院之加密Assetbundle不占内存(一百零五) | 雨松MOMO程序研究院 |
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