找回密码
 立即注册
查看: 470|回复: 0

AGORA: Avatars in Geography Optimized for Regression Analysis

[复制链接]
发表于 2021-12-24 14:07 | 显示全部楼层 |阅读模式
AGORA: Avatars in Geography Optimized for Regression Analysis
abstract


image.png

A synthetic dataset with high realism and highly accurate ground truth, use 4240 commercially-available, high-quality, textured human scans in diverse poses and natural clothing, including 257 scans of children.

    We create reference 3D poses and body shapes by fitting the SMPL-X body model (with face and hands) to the 3D scans, taking into account clothing, create around 14K training and 3K test images by rendering between 5 and 15 people per image using either image-based lighting or rendered 3D environments, taking care to make the images physically plausible and photoreal.

    Extend smpl-x model better to capture children shape
other dataset


image.png

Method: Obtaining reference data


purchased high-quality textured 3D scans from:

    3DPeople

    AXYZ

    Human Alloy

    Renderpeople

选取了4240个扫描模型,包括350个独立的个体,高精度的3d扫描模型包括顶点和表面,需要将一个smpl-x模型拟合到3D扫描模型上,Fitting a SMPL-X mesh M to a scan S amounts to solving for the optimal parameters (θ, β, ψ) ;如何考虑衣服的影响:同一个人的shape参数一样
progress


image.png

使用虚拟的相机参数,渲染得到多视角的图像,使用 SMPLify-X fitting 算法得到初始化的smpl-x模型参数,为了进一步将两个3d模型进行对齐,采用:use the idea of fitting body shape under clothing:
    The naked truth: Estimating body shape under clothingDetailed, accurate, human shape estimation from clothed 3D scan sequences

代价函数:


image.png

children fitting


购买的扫描模型中包含了257个小孩的3d模型,采用上述过程产生的结果不好,由于smpl-x的表达方式对于小孩并不是很鲁棒:


image.png

为了更好的拟合小孩,所以加入了 全局参数,然后一起进行优化,但是结果还是不是很自然,we take the mean infant body template from SMIL [20] and convert it to SMPL-X topology, TC ,将婴儿模型SMIL转换为SMPL-x的拓扑结构,进而让两者进行一个结合来优化。
AGORA Dataset


4240 scans spanning more than 350 unique subjects, all paired with SMPL-X fits
Number_scansbodyhandFace
3161
1079XX
4240
dataset split:

NametrainvalidationTest
Num_scans29302591052
Num_images1452912253387
Image-render


    Camera: focal lengths 18mm, 28mm and 50mm

    render-engine:unreal-engine

    Env: a single Windows 10 PC with NVIDIA RTX 2080 graphics hardware

    photorealistic:

      image-based lighting using freely available HDR backgrounds

      free and commercial 3D environments obtained from the Unreal Marketplace

      对于一些坐的扫描模型添加椅子来增加真实感

      other tricks.

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有账号?立即注册

×
懒得打字嘛,点击右侧快捷回复 【右侧内容,后台自定义】
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

小黑屋|手机版|Unity开发者联盟 ( 粤ICP备20003399号 )

GMT+8, 2024-11-16 08:45 , Processed in 0.090019 second(s), 26 queries .

Powered by Discuz! X3.5 Licensed

© 2001-2024 Discuz! Team.

快速回复 返回顶部 返回列表