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单纯来看,人工智能应该是更吃香的。但是如其他答主所答,其实可以兼得的,图形学也可以用到人工智能的方法。我自己做的方向也是交叉学科,人工智能的方法用在自己的研究领域,这样相对来说更容易发文章一些。
所以自己既然喜欢图形学,那就根据自己的兴趣点,这样才会有动力不断深入研究,才是长远的选择。至于用人工智能的方法,可以看成一种研究自己兴趣的途径,或者硕士蹭一下热度也行,哈哈。
如果做了选择,就要跟进领域前沿,比如CCF 推荐A类会议的文章,或者是Core Ranking A* 的文章:
CS Conferences:2019 CCF 推荐 会议 列表CS Conferences:Core Conference Ranking 2020 会议 排名 列表附上图形学领域顶级会议MM的介绍,以及其他会议截稿时间供参考:
以上为未来三个月已公布截稿日期的CCF推荐,计算机图形学与多媒体领域会议,按照时间排序。
个别会议因为没有公布截稿信息而不在所列时间线内。
录取率信息为网络上可获得的最近年份数据,不一定是上一年的,文中尽量选择同时带有投稿量的数据年份供大家参考.
Core Ranking会排除Not primarily CS,regional或者是national的会议,个别未上榜会议不代表会议水平差。
具体列表如下:
ISMAR | 会议全称:International Symposium on Mixed and
Augmented Reality 会议网址:https://ismar21.org/ 会议地点: Bari (Italy) CCF分类:B 类 Core分类:A* 类 H5指数:20 Impact Score:2.48 录取率:ISMAR'20 22.8% (69/302) | IMPORTANT DATES:
March 7, 2021: Journal Papers abstracts due (REQUIRED) March 15, 2021: Journal Papers submissions due May 21, 2021: Journal Papers notifications May 24, 2021: Conference Papers abstracts due (REQUIRED) May 28, 2021: Conference Papers submissions due July 23, 2021: Conference Papers notifications | SPECIFIC AREAS OF INTEREST:
ISMAR 2021 Call for Conference Papers (coming soon) ISMAR 2021 Call for Journal Papers All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to: Artificial intelligence Camera and projector-camera calibration Collaborative interfaces Computer vision Content creation / authoring and content management Conversational and speech interfaces Display technologies (e.g., eyewear, smart watches, projectors) Diversity and inclusivity issues Ethical issues Ergonomics and human factors Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics Human augmentations Human-computer interaction Immersive visual analytics Localization, spatial registration and tracking Locomotion and navigation techniques Machine learning Mediated and diminished reality Multimodal input and output Omnidirectional, 360, immersive videos Optics Perception Presence, body ownership, and agency Psychology Real-time performance issues Rendering techniques Sensor fusion Spatial audio, auditory perception and psychoacoustics Spatial AR, projection mapping, projector-camera systems System architectures, distributed and online systems Touch, tangible and gesture interfaces Technology acceptance and social implications Teleoperation and telepresence User experience, usability studies and human-subjects experiments Video processing and streaming VR simulations of AR/MR Visual effects / video processing Virtual humans and avatars Visualization techniques AR/MR/VR applications from domains include, but not limited to: Architecture Art, cultural heritage, education and training Automotive and aerospace Entertainment, sports broadcast Health, wellbeing, and medical applications Industrial, military, emergency response Therapy and rehabilitation |
PG | 会议全称:Pacific Graphics: The Pacific
Conference on Computer Graphics and Applications 会议网址:https://pg2021.org/ 会议地点: Wellington, New Zealand CCF分类:B 类 Core分类:A 类 H5指数:NA Impact Score:NA 录取率:PG’19 33.3% (74/222) | IMPORTANT DATES:
Abstract due: June 1 Paper submission: June 2 Rebuttal Period: July 12 to July 15 Decision Notification: July 27 Final Revision: Aug 18 Final Acceptance Notification: Aug 25 | SPECIFIC AREAS OF INTEREST:
Call for Papers of Conference Track: The Conference track of PG2021 invites recent research contributions to the community of Computer Graphics in the following types: short papers, posters and Work-In-Progress (WIP) papers. All the accepted submissions of PG2021 will be archived in the PG2021 proceedings in the EG digital library. All the short papers and WIP papers will be orally presented and posters will be presented in the poster session. Selected and promising short papers will be invited to submit an extended full-paper version to Computers & Graphics. Each short paper should be 4-6 pages in length, and posters and WIP papers should be no more than 2 pages. Each submission will be reviewed by the committee and external tertiary reviewers. Committee members know the authors’ identities, but tertiaries do not. Please remove all personal data (e.g., name, affiliation, etc.) from your submission. |
VRST | 会议全称:ACM Symposium on Virtual Reality
Software and Technology 会议网址:https://vrst.acm.org/vrst2021/ 会议地点: Osaka, Japan CCF分类:C 类 Core分类:A 类 H5指数:20 Impact Score:2.97 录取率:VRST 26.5% (28+7/132) | IMPORTANT DATES:
July 15, 2021, 23:59 AoE Papers with all material submission deadline August 15, 2021, 23:59 AoE Posters and demos submission deadline August 31, 2021 Author notification papers, posters and demos October 1, 2021 Camera-ready papers due December 8 - December 10, 2021 Conference in Osaka, Japan + virtual (hybrid) | SPECIFIC AREAS OF INTEREST:
VR/AR/MR(=XR) technology and devices Advanced display technologies and immersive projection technolgies Low-latency and high-performance XR Multi-user and distributed XR XR software infrastructures XR authoring systems Human interaction and collaborative techniques for XR Input devices for XR Tracking and sensing Multisensory and multimodal system for XR Brain-computer interfaces Haptics, smell and taste Audio and music processing for XR Sound synthesis for XR Computer vision and computer graphics techniques for XR Immersive simulations in XR Immersive analytics Modeling and simulation Real-time physics-based modeling Real-time rendering Physically based rendering for XR Avatars and virtual humans in XR Tele-operation and telepresence Performance testing & evaluation Locomotion and navigation in virtual environments Perception, presence, virtual embodiment, and cognition Teleoperation and telepresence Computer animation for XR XR applications (e.g. training systems, medical systems, etc.) XR for fabrication Innovative HCI approaches in XR Multi-disciplinary research projects involving innovative use of XR |
3DV | 会议全称:International Conference on 3D
Vision 会议网址:https://3dv2021.surrey.ac.uk/ 会议地点: Osaka, Japan CCF分类:C 类 Core分类:NA H5指数:37 Impact Score:5.94 录取率:3DV'20 45.2% (36+87/272) | IMPORTANT DATES:
Paper registration: July 23, 2021 Paper submission: July 30, 2021 Demo submission: July 30, 2021 Supplementary: August 8, 2021 Tutorial submission: August 15, 2021 Tutorial notification: August 31, 2021 Rebuttal period September: 16-21, 2021 Demo notification: October 1, 2021 Paper notification: October 1, 2021 Camera ready: October 15, 2021 Tutorial: November 30, 2021 Main conference: December 1-3, 2021 | SPECIFIC AREAS OF INTEREST:
ACQUISITION Geometry Calibration Physics-based vision and shape from X Photogrammetry Structure from motion and SLAM Dense reconstruction and stereo Structured light and TOF sensors Computational photography MODELLING Shape representation and features Geometry processing Appearance modelling Registration 4D dynamic shape Generative and morphable models 3D motion modelling High-level representation of 3D data ANALYSIS Shape recognition and analysis Segmentation Motion and tracking Body, face and gesture CAD data analysis Dataset and benchmarking RENDERING AND INTERACTION Neural rendering Image-based rendering Applied perception Augmented and mixed reality Human-computer interaction Textured 3D scan completion APPLICATIONS Robotics Cultural heritage Industrial Space Medical Entertainment Digital fabrication Sports Biology |
MMM | 会议全称:International Conference on
Multimedia Modeling 会议网址:http://mmm2022.org/ 会议地点: Qui Nhon, Vietnam CCF分类:C 类 Core分类:C 类 H5指数:21 Impact Score:3.13 录取率:MMM’21 34.6% (73/211) | IMPORTANT DATES:
Full Paper Submissions: August 13 2021 Demo Submissions: September 09 2021 Notification: October 25 2021 | SPECIFIC AREAS OF INTEREST:
Multimedia Content Analysis Multimedia Indexing Multimedia Mining Multimedia Abstraction and Summarisation Multimedia Annotation, Tagging and Recommendation Multimodal Analysis for Retrieval Applications Semantic Analysis of Multimedia and Contextual Data Multimedia Fusion Methods Media Content Linking and Threading Methods Media Content Browsing and Retrieval Tools Multimedia Signal Processing and Communications Media Representation and Algorithms Audio, Image, Video Processing, Coding and Compression Multimedia Sensors and Interaction Modes Multimedia Privacy, Security and Content Protection Multimedia Standards and Related Issues Advances in Multimedia Networking and Streaming Multimedia Databases, Content Delivery and Transport Wireless and Mobile Multimedia Networking Multimedia Applications and Services Multi-Camera and Multi-View Systems Augmented and Virtual Reality, Virtual Environments Real-Time and Interactive Multimedia Applications Mobile Multimedia Applications Multimedia Web Applications Multimedia Authoring and Personalisation Interactive Multimedia and Interfaces Sensor Networks (Video Surveillance, Distributed Systems) Social and Educational Multimedia Applications Emerging Trends (e-learning, e-Health, Multimedia Collaboration, etc.) |
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