找回密码
 立即注册
查看: 440|回复: 0

[简易教程] 推荐一些不错的Unity游戏开发素材资源

[复制链接]
发表于 2021-4-28 09:41 | 显示全部楼层 |阅读模式
##游研堂:
这是一个专注于游戏开发的资源素材下载网站,它的分类特别详细,而且涵盖的内容很广泛,包含了游戏源码、游戏模型、游戏动作、游戏特效、游戏音效、游戏UI界面等各种游戏开发的素材资源, 可以方便我们游戏开发从业者进行参考和学习。


## 框架
- [Unity 基础框架-MyUnityFrameWork](https://github.com/GaoKaiHaHa/MyUnityFrameWork)
- [Unity 游戏框架-GameFramework](EllanJiang/GameFramework)
- [Unity 公用框架和工具-Moments](Elringus/UnityCommon)
- [Unity 基础框架-TEDCore](ted10401/TEDCore)
- [Unity 小框-Autoya](sassembla/Autoya)
- [Unity 公共代码库-UnityCommon](https://github.com/Elringus/UnityCommon)
- [Unity 游戏框架-CatLib](CatLib/Core)
- [Unity 游戏框架-knight](winddyhe/knight)
- [Unity 游戏框架-KSFramework](mr-kelly/KSFramework)
- [Unity 游戏框架-BDFramework.Core](yimengfan/BDFramework.Core)
- [Unity 游戏框架-MyUnityFrameWork](GaoKaiHaHa/MyUnityFrameWork)
- [Unity 游戏框架-QFramework](liangxiegame/QFramework)
- [Unity ECS框架-Entitas-CSharp](https://github.com/sschmid/Entitas-CSharp)
- [Unity 游戏代码库-UnityLibrary](UnityCommunity/UnityLibrary)
- [Unity 异步操作框架-C-Sharp-Promise](Real-Serious-Games/C-Sharp-Promise)
- [Unity 功能收集-Unity-Tricks](zhangbincheng1997/Game-Tricks)
- [Unity 功能脚本集合-unity-utilities](TobiasWehrum/unity-utilities)
- [Unity 公用代码收集-SwissArmyLib](ArchonInteractive/SwissArmyLib)
- [Unity 游戏修补程序和插件框架-BepInEx](BepInEx/BepInEx)
- [Unity 代码库集合-LeopotamGroupLibraryUnity.Examples](Leopotam/LeopotamGroupLibraryUnity.Examples)
- [Unity 取代协程的async-await-Unity3dAsyncAwaitUtil](modesttree/Unity3dAsyncAwaitUtil)
- [Unity 游戏框架-ColaFrameWork](XINCGer/ColaFrameWork)
- [Crash 分析服务-superdump](Dynatrace/superdump)
- [Unity 代码集合-Unity-Script-Collection](michidk/Unity-Script-Collection)
- [Unity ECS框架-Entitas-CSharp](sschmid/Entitas-CSharp)
- [Unity 连式编程框架-UniRx - Reactive Extensions for Unity](UniRx - Reactive Extensions for Unity | Integration | Unity Asset Store)
- [Unity 跨平台网络库-Photon Unity Networking Classic - FREE](Photon Unity Networking Classic - FREE | Network | Unity Asset Store)
- [Unity 面向后端的网络框架-ForgeNetworkingRemastered](BeardedManStudios/ForgeNetworkingRemastered)
- [Unity GameFramework, ILRuntime, Unity Version 2018.2](coding2233/UnityGameFramework)
- [Unity ECS入门-entity-component-system-for-unity-getting-started](Entity Component System for Unity: Getting Started)
- [Unity 组件库-BUCK](ellisspice/BUCK)
- [Unity AI深度学习动画框架-AI4Animation](sebastianstarke/AI4Animation)
- [Unity 通用框架代码-UnityFramework](traggett/UnityFramework)
- [Unity SRP图形技术研究-InfinityRenderPipeline](haolange/InfinityRenderPipeline)
- [Unity 游戏开发扩展库-GDX](dotBunny/GDX)


## 示例
- [Unity ECS + C# Job System-Voxelman](keijiro/Voxelman)
- [Unity 自定义SRP示例-Retro3DPipeline](keijiro/Retro3DPipeline)
- [Unity CustomRenderTexture示例-RDSystem](keijiro/RDSystem)
- [Unity LWRP示例-BoatAttack](Verasl/BoatAttack)
- [Unity FPS示例-FPSSample](Unity-Technologies/FPSSample)
- [Unity 3D游戏开发包-Gamekit3D](Unity-Technologies/Gamekit3D)
- [Unity ECS官方Demo-UniteAustinTechnicalPresentation](Unity-Technologies/UniteAustinTechnicalPresentation)
- [Unity Job System示例-job-system-cookbook](stella3d/job-system-cookbook)
- [Unity 学习如何将自定义后处理加入后处理栈中](beinteractive/LWRPAmbientOcclusion)
- [Unity 帧同步实现教程-Lockstep-Tutorial](JiepengTan/Lockstep-Tutorial)




## C#
- [Unity 非安全的托管内存操作-UnsafeOperationTest](keijiro/UnsafeOperationTest)
- [Unity 非GC的List容器-CSharp-Unsafe-List-for-Unity](https://github.com/MaxwellGengYF/CSharp-Unsafe-List-for-Unity)
- [Unity 非空属性-unity-notnullattribute](redbluegames/unity-notnullattribute)
- [Unity 无GC的字符串类-MutableString](Misaka-Mikoto-Tech/MutableString)
- [Unity 使用c++和汇编与C#交互-UnityNativeScripting](jacksondunstan/UnityNativeScripting)
- [Unity 高性能的字符串类-FastString](snozbot/FastString)
- [C#实现非常漂亮的图表库-Live-Charts/Live-Charts](Live-Charts/Live-Charts)
- [识别并减少C#字符串内存占用-string-theory](drewnoakes/string-theory)
- [C#运行时对象内存布局-ObjectLayoutInspector](SergeyTeplyakov/ObjectLayoutInspector)
- [将.Net库转换到Native的工具-Embeddinator-4000](mono/Embeddinator-4000)
- [C# 无GC字符串类-gstring](vexe/gstring)
- [C# 代码规则定义-StyleCop ](https://blog.redbluegames.com/how-to-set-up-stylecop-in-unity-b3ca908211d9)
- [C# 编码指南-CSharpGuidelines](dennisdoomen/CSharpGuidelines)
- [C# 代码热更补丁框架-InjectFix](Tencent/InjectFix)
- [Unity 多线程协程-Thread Ninja](Thread Ninja - Multithread Coroutine | Tools | Unity Asset Store)
- [Unity 一个比Unity默认更高效的协程-More Effective Coroutines](More Effective Coroutines [FREE] | Animation Tools | Unity Asset Store)
- [运行时C#补丁修复-Harmony](pardeike/Harmony)
- [Unity 非反射访问程序集私有方法-OpenSesameCompilerForUnity](mob-sakai/OpenSesameCompilerForUnity)
- [C# 使用Roslyn代码分析、重构和修复库](JosefPihrt/Roslynator)
- [C# Zero Allocation StringBuilder for .NET Core and Unity](Cysharp/ZString)
- [Unity UniTask Provides an efficient async/await integration to Unity](Cysharp/UniTask)
- [Unity UnityAsync 一个更高效的协程库](muckSponge/UnityAsync)
- [Unity 另一个协程库-UnityAsync](coryleach/UnityAsync)
- [Unity 兼容Unity组件生命周期的C#Async componenttask-unity ](BastianBlokland/componenttask-unity)
- [Unity 设计模式-Unity-Programming-Patterns](Habrador/Unity-Programming-Patterns)
- [Unity Dictionary序列化-generic-serializable-dictionary
](upscalebaby/generic-serializable-dictionary)
- [C# 强大命令行解析库-commandline](commandlineparser/commandline)
- [C# 代码规范&实践-DotNet-Coding-Guidelines](justinamiller/DotNet-Coding-Guidelines)


## 算法
- [Unity 伪随机数-UnityRandom](tucano/UnityRandom)
- [Unity 增强的触发器-Enhanced-Trigger-Box](Alexander-Scott/Enhanced-Trigger-Box)
- [Unity A*寻路极致优化-Simple-optimized-A-Pathfinder](brunomikoski/Simple-optimized-A-Pathfinder)
- [Unity 自动LOD优化-AutoLOD](Unity-Technologies/AutoLOD)
- [Unity 多线程访问API-UnityLoom](https://github.com/cathy33/UnityLoom)
- [Unity 八叉树实现-UnityOctree](Nition/UnityOctree)
- [Unity 设计模式-Unity-Design-Pattern](QianMo/Unity-Design-Pattern)
- [Unity C#数据结构和算法-C-Sharp-Algorithms](aalhour/C-Sharp-Algorithms)
- [Unity 18种曲线算法-unity-curve-utils](baba-s/unity-curve-utils)
- [C++ 数据结构和算法-algorithms_and_data_structures](mandliya/algorithms_and_data_structures)
- [Unity PathFindingAlgorithms](dbrizov/Unity-PathFindingAlgorithms)
- [Unity 数学和物理算法-MathUtilities](zalo/MathUtilities)
- [Unity 通用移动Ai库-unity-movement-ai](sturdyspoon/unity-movement-ai)
- [Unity A* Pathfinding Project](A* Pathfinding Project)
- [Unity 对象池-ObjectPool](UnityPatterns/ObjectPool)
- [Unity 使用ECS的Navmesh寻路-unity-ecs-navmesh](zulfajuniadi/unity-ecs-navmesh)
- [Unity 事件驱动的行为树-NPBehave](meniku/NPBehave)
- [Unity 可定制化的对象池-kPooling](Kink3d/kPooling)
- [Unity 扩展数学库-Mathfs](FreyaHolmer/Mathfs)


## 资源
- [Unity AssetBundle框架-KEngine](mr-kelly/KEngine)
- [Unity 资源管理框架-UnityResourceMgr](billwillman/UnityResourceMgr)
- [Unity AssetBundle管理-zcode-AssetBundlePacker](xtqqksszml/zcode-AssetBundlePacker)
- [Unity AssetBundle浏览导出工具-AssetStudio](Perfare/AssetStudio)
- [Unity AssetBundle管理和打包-xasset](xasset/xasset)
- [Unity 官方AssetBundle工具-AssetBundles-Browser](Unity-Technologies/AssetBundles-Browser)
- [Unity 一个简单的有限状态机-Unity3d-Finite-State-Machine](thefuntastic/Unity3d-Finite-State-Machine)
- [Unity 使用SQLite的插件-SQLite4Unity3d](robertohuertasm/SQLite4Unity3d)
- [Unity 最好的跨平台StreamingAssets资源加载方式-BetterStreamingAssets](gwiazdorrr/BetterStreamingAssets)
- [Unity 资源非字符串引用-Weaver Lite](Weaver Lite | Utilities Tools | Unity Asset Store)
- [Unity 免费多语言框架-Lean Localization](Lean Localization | Localization | Unity Asset Store)
- [Unity 音效管理框架-Eazy Sound Manager](Eazy Sound Manager | Audio | Unity Asset Store)
- [Unity 免费场景资源-Blacksmith](Blacksmith | 3D Fantasy | Unity Asset Store)
- [Unity 非常漂亮的场景资源-Nature Starter Kit 2](Nature Starter Kit 2 | 3D Environments | Unity Asset Store)
- [Unity 分析Assetbundle资源工具-AssetBundleReporter](akof1314/AssetBundleReporter)
- [Unity StreamingAssets资源同步加载-SyncStreamingAssetsLoader](conaman/SyncStreamingAssetsLoader)
- [Unity 组件保存系统-Component-Save-System](AlexMeesters/Component-Save-System)




## 网络
- [Unity 基于Unity做的帧同步Demo,ECS架构-UnityLockStepDemo](GaoKaiHaHa/UnityLockStepDemo)
- [Unity Protobuf无GC优化-protobuf-net-gc-optimization](smilehao/protobuf-net-gc-optimization)
- [Unity 资源Patch工具-SimplePatchTool](yasirkula/SimplePatchTool)
- [Unity 资源更新下载-assetUpdater-core](sNaticY/assetUpdater-core)
- [Unity 官方资源后台下载-BackgroundDownload](Unity-Technologies/BackgroundDownload)
- [Unity 开源网络系统-Forge Networking](https://github.com/BeardedManStudios/ForgeNetworkingRemastered)
- [Unity 帧同步游戏极简框架-LockStepSimpleFramework-Shared](CraneInForest/LockStepSimpleFramework-Shared)
- [Unity 网络同步预测和回滚-UnityLockstep](proepkes/UnityLockstep)
- [Unity 应用程序和游戏网络层解决方案-Megumin.Net](KumoKyaku/Megumin.Net)
- [Unity 开源的客户端服务器同体的网络框架-Mirror’s multiplayer High Level API](https://mirror-networking.com/docs/General/index.html)
- [Unity MagicOnion is an Realtime Network Engine](Cysharp/MagicOnion)


##  UI
- [Unity UGUI粒子特效插件-ParticleEffectForUGUI](mob-sakai/ParticleEffectForUGUI)
- [Unity UGUI组件扩展-UnityCodes](spr1ngd/UnityCodes)
- [Unity UGUI顶点颜色工具-uGUI-Effect-Tool](WestHillApps/uGUI-Effect-Tool)
- [Unity 各种有用的UGUI特效-UIEffect](mob-sakai/UIEffect)
- [Unity 各种圆形环形进度条-RadialProgressBar](AdultLink/RadialProgressBar)
- [Unity 强大的UI界面变换-ScreenManager](Xerios/ScreenManager)
- [Unity MVVM应用-Unity-Weld](Real-Serious-Games/Unity-Weld)
- [Unity UI毛玻璃效果-Super-Blur](PavelDoGreat/Super-Blur)
- [Unity UGUI快速编辑插件-UGUI-Editor](liuhaopen/UGUI-Editor)
- [Unity 综合UGUI框架-unity-bridge-ui-framework](zouhunter/unity-bridge-ui-framework)
- [Unity UI支持Emoji表情-EmojiText](zouchunyi/EmojiText)
- [Unity 简单的UGUI框架-Unity-UI-Framework](MrNerverDie/Unity-UI-Framework)
- [Unity UGUI图文混排-TextInlineSprite](https://github.com/coding2233/TextInlineSprite)
- [Unity ScrollView循环滚动优化-LoopScrollRect](https://github.com/qiankanglai/LoopScrollRect)
- [Unity 列表视图循环利用-addcomponent-unity-recyclable-listview](https://github.com/tomazsaraiva/addcomponent-unity-recyclable-listview)
- [Unity 列表视图循环利用-UnityTableView](https://github.com/lilianerhan/UnityTableView)
- [Unity UGUI动画进度条-ugui-animated-progressbar](https://github.com/baba-s/ugui-animated-progressbar)
- [Unity 超强UGUI Scrollview扩展-ugui-super-scrollview-example](baba-s/ugui-super-scrollview-example)
- [Unity UI文本打字组件-TypeText](synchrok/TypeText)
- [Unity 卡牌3D滚动效果-EnhancedScrollView](https://github.com/tinyantstudio/EnhancedScrollView)
- [Unity 强大的UI框架-FairyGUI-unity](https://github.com/fairygui/FairyGUI-unity)
- [Unity 运行时SpriteSheet动态创建-DynamicSpriteSheets](https://github.com/dusanst/DynamicSpriteSheets?1548422192338)
- [Unity MVVM框架-loxodon-framework](https://github.com/cocowolf/loxodon-framework)
- [Unity 简单的文本动画-Text-Juicer](https://github.com/badawe/Text-Juicer)
- [Unity MVVM框架-Unity3d-Foundation](https://github.com/NVentimiglia/Unity3d-Foundation)
- [Unity 窗口背景模糊方案-StaticBluredScreen](https://github.com/mob-sakai/StaticBluredScreen)
- [Unity UGUI界面纹理镜像显示-MirrorReflectionEffectForUGUI](mob-sakai/MirrorReflectionEffectForUGUI)
- [Unity NGUI扩展-NGUIExtension](https://github.com/kimsama/Unity-NGUIExtension)
- [Unity 一个免费的Tween-LeanTween](LeanTween | Animation Tools | Unity Asset Store)


## 性能
- [Unity 超强性能监视器-graphy](https://github.com/Tayx94/graphy)
- [Unity CE性能调试工具-renderdoc](baldurk/renderdoc)
- [Unity 官方合批被打断的各种情况-BatchBreakingCause](Unity-Technologies/BatchBreakingCause)
- [Unity 堆内存性能分析-UnityHeapExplorer](Bitbucket)




## 图形
- [Unity 深度投影到世界和相机坐标系-DepthInverseProjection](a3geek/Bloom)
- [Unity 蒙皮顶点需改器-SkinnedVertexModifier](keijiro/SkinnedVertexModifier)
- [Unity GPU驱动管线-Unity-GPU-Driven-Pipeline](https://github.com/MaxwellGengYF?tab=repositories)
- [Unity 自定义渲染管线(Not SRP)-Unity-Custom-Rendering-Pipline](https://github.com/MaxwellGengYF/Unity-Custom-Rendering-Pipline)
- [Unity 超过300个Shader示例-Unity-Shaders](https://github.com/knapeczadam/Unity-Shaders)
- [Unity 自定义渲染管线-LindenPipeline](lindenreid/LindenPipeline)
- [Unity 使用CullingGroup获取视锥体最近物体](unitycoder/GetNearestObjectsWithCullingGroup)
- [开源光线或路径追踪资源-Open-Source Ray Tracers and Path Tracers](https://kkhomyakov3d.github.io/raytracers-and-pathtracers/)


## Shader
- [Unity 自定义SRP模板-CustomSRP](phi-lira/CustomSRP)
- [Unity URP Shader实例-UniversalShaderExamples](phi-lira/UniversalShaderExamples)
- [Unity ShaderGraph示例-ShaderGraphExamples](keijiro/ShaderGraphExamples)
- [Unity 噪声着色器-NoiseShader](https://github.com/keijiro/NoiseShader)
- [Unity 浅墨Shader库-Awesome-Unity-Shader](QianMo/Awesome-Unity-Shader)
- [Unity 浅墨卡通渲染-NPR-Cartoon-Shader-Library](QianMo/NPR-Cartoon-Shader-Library)
- [Unity 陈嘉栋Shader库-Unity-Miscellaneous-Shaders](chenjd/Unity-Miscellaneous-Shaders)
- [Unity 陈嘉栋使用深度的特殊效果-UnitySpecialEffectWithDepth](https://github.com/chenjd/UnitySpecialEffectWithDepth)
- [Unity 各种Shader库-Unity3D-CG-programming](przemyslawzaworski/Unity3D-CG-programming)
- [Unity ShaderGraph示例-unity-shadergraph-sandbox](andydbc/unity-shadergraph-sandbox)
- [Unity 各种Shader示例-ShaderProject](https://github.com/ellioman/ShaderProject)
- [Unity 基于PBR的卡通渲染-ToonShading](Kink3d/kShading)
- [Unity 各种Shader效果收集-Unity-Shader-Demo](KaimaChen/Unity-Shader-Demo)
- [Unity 官方Shader Graph示例-ShaderGraph_ExampleLibrary](UnityTechnologies/ShaderGraph_ExampleLibrary)
- [Unity LWRP Shader库-LWRPShaders](beinteractive/LWRPShaders)
- [Unity ShaderToy转UnityShader-ShaderMan](https://github.com/smkplus/ShaderMan)
- [Unity 无光照shader优化-Unity-OptimalUnlitShader](azixMcAze/Unity-OptimalUnlitShader)
- [Uiity Shader效果库-UnityVisualizations](WorldOfZero/UnityVisualizations)
- [Unity 书籍《Unity Shader入门精要》源代码-Unity_Shaders_Book](candycat1992/Unity_Shaders_Book)
- [Unity 卡通渲染教程-UnityToonShader](IronWarrior/UnityToonShader)
- [Unity 超过300个Shader Demo-UnityShaders](knapeczadam/Unity-Shaders)
- [Unity 卡通渲染-Arktoon-Shaders](synqark/Arktoon-Shaders)
- [GPU Instancing + Boids + Animation Texture Baker](kitasenjudesign/UnityGpuInstancing)
- [Unity 自定义渲染管线学习](What-a-stupid-username/RP)
- [OCEAN shader with Unity Shader Graph!](https://www.youtube.com/watch?v=FbTAbOnhRcI)
- [Unity Shadergraph: Rain Drop Ripples!](https://www.youtube.com/watch?v=R6EX6dN1BOs)
- [Amplify Shader Editor 扩展](https://github.com/DMeville/AmplifyShaderCommunityExtras)
- [Unity 有向距离域阴影实现-Unity-Signed-Distance-Field-Shadow](chenjd/Unity-Signed-Distance-Field-Shadow)
- [Unity 平面阴影实现-PlannarShadowForUnity](ozlael/PlannarShadowForUnity)
- [Unity 移动端平面阴影实现方案-ShadowCode](RenLvDa/ShadowCode)
- [Unity 次表面散射SSS实现优化](Fast Subsurface Scattering in Unity (Part 1) - Alan Zucconi)
- [Unity 一种简单的次表面散射实现](My take on shaders: Simple Subsurface Scattering)
- [Unity Shader中级教程-FishManShaderTutorial](JiepengTan/FishManShaderTutorial)
- [Unity 基于物理的着色器框架-Lux – Physically Based Shader Framework](Lux – Physically Based Shader Framework | VFX Shaders | Unity Asset Store)
- [Unity 世界变化映射到纹理UV-UVProjectionShader](nomand/UVProjectionShader)
- [Unity ASE扩展函数库-AmplifyShaderFunctions](RMSHR/AmplifyShaderFunctions)
- [Unity 基于PBR的贴花系统-driven-decals](Anatta336/driven-decals)
- [Unity 内置管线升级到URP说明-From-Built-in-to-URP](https://teofilobd.github.io/unity/shaders/urp/graphics/2020/05/18/From-Built-in-to-URP.html)
- [Unity Shader库-unity-shaders](adrian-miasik/unity-shaders)
- [Unity Screen Space描边- UnityFx.Outline](Arvtesh/UnityFx.Outline)
- [Unity URP自定义后处理-URPCustomPostProcessingStack](yahiaetman/URPCustomPostProcessingStack)
- [Unity 体积雾-unity-volumetric-fog](SiiMeR/unity-volumetric-fog)


## 动画
- [Unity 大规模群体动画渲染-Render-Crowd-Of-Animated-Characters](chenjd/Render-Crowd-Of-Animated-Characters)
- [Unity 各种炫酷UI纹理动画-TexturePanner](AdultLink/TexturePanner)
- [Unity 100行轻量级的Teen库-Uween](beinteractive/Uween)
- [Unity 基于Animation状态机的框架-Animancer Lite](Animancer Lite | Animation Tools | Unity Asset Store)
- [Unity 风格化的效果实现细节-Kamakura Shaders**](kayac/kamakura-shaders)
- [Unity 卡通渲染效果实现-Toon Shader Free](Toon Shader Free | VFX Shaders | Unity Asset Store)
- [Unity RT涂鸦Shader-RevealShader](nomand/RevealShader)
- [Unity 程序化模型破坏功能-ScamScatter](danbystrom/ScamScatter)


## 特效
- [Unity Post Processing Stack实用脚本-PostProcessingUtilities](https://github.com/keijiro/PostProcessingUtilities)
- [Unity Post Processing Stack自定义效果集合-Kino](https://github.com/keijiro/Kino)
- [Unity 翻书效果实现-Flipbook](keijiro/Flipbook)
- [Unity Timeline控制粒子系统-TimelineParticleControl](keijiro/TimelineParticleControl)
- [Unity 体积云-CloudSkybox](keijiro/CloudSkybox)
- [Unity 卡通水效果-ToonWater](AsehesL/ToonWater)
- [Unity 高质量动态天空-CSky-Dynamic-Sky-Unity](bmjoy/CSky-Dynamic-Sky-Unity)
- [Unity 效果不错的体积云-VolumeCloud](yangrc1234/VolumeCloud)
- [Unity 低多边形海水-Lowpoly-Water-Unity](danielzeller/Lowpoly-Water-Unity)
- [Unity 基于高度和距离的溶解效果-unity3d-dissolve-shader](kwnetzwelt/unity3d-dissolve-shader)
- [Unity 基于颜色深度和法线描边-KinoContour](keijiro/KinoContour)
- [Unity 次时代的海洋-Ocean_Community_Next_Gen](https://github.com/eliasts/Ocean_Community_Next_Gen)
- [Unity 高级的海洋系统-crest-oceanrender](wave-harmonic/crest)
- [Unity 运行时设置不同的光照图-lightmap-switching-tool](laurenth-personal/lightmap-switching-tool)
- [Unity 纹理涂鸦-InkPainter](https://github.com/EsProgram/InkPainter)
- [Unity 图形描边-Outline-Effect](https://github.com/cakeslice/Outline-Effect)
- [Unity 海水浮力模拟-Unity-WaterBuoyancy](https://github.com/dbrizov/Unity-WaterBuoyancy)
- [Unity 低多边形水Shader-SurfaceWaterShader](https://github.com/jakubshark/SurfaceWaterShader)
- [Unity 垂直溶解特效-VerticalDissolve](AdultLink/VerticalDissolve)
- [Unity 风格化天空盒效果](Making a Stylized Skybox Shader | Minions Art on Patreon)
- [Unity 扭曲后处理效果-PostProcessDistortionFX](Broxxar/PostProcessDistortionFX)
- [Unity 基于GPU的Bent Normal and Ambient Occlusion烘焙](Fewes/BNAO)
- [Unity 体积云天空盒-kode80CloudsUnity3D](kode80/kode80CloudsUnity3D)
- [Unity 屏幕空间的多次散射-取代全局雾SSMS](OCASM/SSMS)
- [Unity 体积光和体积雾-Aura - Volumetric Lighting](Aura - Volumetric Lighting | Particles/Effects | Unity Asset Store)
- [Unity 颜色渐变LUTs库-Cinema Themes 2 - Color Grading LUTs Library](Cinema Themes 2 - Color Grading LUTs Library | Fullscreen & Camera Effects | Unity Asset Store)
- [Unity 简单的LUT调节器-Simple LUT Adjuster](Simple LUT Adjuster | Fullscreen & Camera Effects | Unity Asset Store)
- [Unity 每个模型单通道渲染21844个光源-SpriteLights](SpriteLights | VFX Shaders | Unity Asset Store)
- [Unity 开源体积光效果-VolumetricLights](https://github.com/SlightlyMad/VolumetricLights)
- [Unity 闪电效果-Lightning Bolt Effect for Unity](Lightning Bolt Effect for Unity | Particles/Effects | Unity Asset Store)
- [Unity SMAA实现-Subpixel Morphological Antialiasing](Chman/SMAA)
- [Unity TAA-Temporal Reprojection Anti-Aliasing ](playdeadgames/temporal)
- [Unity A forward projector Decal system](Kink3d/kDecals)
- [Unity Alpha混合可交互的草-GrassBending](https://github.com/Elringus/GrassBending)
- [Unity 软体模拟-SoftBodySimulation](chrismarch/SoftBodySimulation)
- [Unity 漂亮的海洋效果Optically-Realistic-Water](https://github.com/muckSponge/Optically-Realistic-Water)
- [Unity 体积云效果-Clouds](https://github.com/SebLague/Clouds)
- [Unity 自定义扫描线后处理(基于PostProcessStack)](Scanline Effect | Team Dogpit on Patreon)
- [Unity URP屏幕空间的贴花-UnityURPUnlitScreenSpaceDecalShader](https://github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader)
- [Unity URP彩虹效果-URP-Iridescence-Example](https://github.com/CJT-Jackton/URP-Iridescence-Example)


## 工具
- [Unity AssetBundle资源浏览插件-AssetStudio](https://github.com/Perfare/AssetStudio)
- [Unity 从IL2CPP生成的二进制文件获取.Net元数据](https://github.com/Perfare/Il2CppDumper)
- [Unity 编辑器和运行时模型简化插件-UnityMeshSimplifier](https://github.com/Whinarn/UnityMeshSimplifier)
- [Unity 粒子特效预览工具-UnityParticleSystemPreview](https://github.com/akof1314/UnityParticleSystemPreview)
- [Unity AssetBundle分析器-AssetBundleReporter](https://github.com/akof1314/AssetBundleReporter)
- [Unity TextMeshPro文本组件之字体图集生成工-UnityTMProFontCustomizedCreater](akof1314/UnityTMProFontCustomizedCreater)
- [Unity 冗余资源清理工具-UnityAssetDanshari](https://github.com/akof1314/UnityAssetDanshari)
- [Unity VisualStudio Shader语法插件-ShaderlabVS](wudixiaop/ShaderlabVS)
- [Unity 序列帧导出工具-FrameDump](https://github.com/keijiro/FrameDump)
- [Unity Sprite重用扩展-SpriteDicing](Elringus/SpriteDicing)
- [Unity 组合多张单通道纹理到一张-unity-texture-packer](andydbc/unity-texture-packer)
- [Unity 编辑器运行时Hook-MonoHooker](Misaka-Mikoto-Tech/MonoHook)
- [Unity 条件编译示例-ConditionalCompilationUtility](Unity-Technologies/ConditionalCompilationUtility)
- [Unity 运行时SpriteSheet生成-UnityRuntimeSpriteSheetsGenerator](DaVikingCode/UnityRuntimeSpriteSheetsGenerator)
- [Unity AssetBundle解析工具-UtinyRipper](mafaca/UtinyRipper)
- [Unity 实时日志-unity_realtime_log](mr-kelly/unity_realtime_log)
- [Unity 官方工具收集-ToolsCollection](https://github.com/Unity-Technologies/ToolsCollection)
- [Unity Github工具-GithubForUnity](github-for-unity/Unity)
- [Unity 场景和游戏相机同步-unity-scene-view-copier](Robert-K/unity-scene-view-copier)
- [Unity 命令行封装-CliWrap](Tyrrrz/CliWrap)
- [Unity Excel导入Unity-Excel-Importer-Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker)
- [读写Excle文件库-CsvHelper](https://github.com/JoshClose/CsvHelper)
- [Unity 路径创建工具-Path-Creator](https://github.com/SebLague/Path-Creator)
- [Unity 改变Photoshop的颜色空间到线性空间-PSLinearColorSpace](ecidevilin/PSLinearColorSpace)
- [跨平台Excel导出工具-tabtoy](davyxu/tabtoy)
- [Unity Render Queue扩展](FreyaHolmer/Render-Queue)
- [Unity RuntimeInspector](yasirkula/UnityRuntimeInspector)
- [Unity 工具栏扩展-unity-toolbar-extender](marijnz/unity-toolbar-extender)
- [Unity 资源快速查找-unity-editor-spotlight](marijnz/unity-editor-spotlight)
- [Unity 粒子特效性能分析工具-ParticleEffectProfiler](sunbrando/ParticleEffectProfiler)
- [Unity 跨平台的CubeMap生成工具-cmftStudio](dariomanesku/cmftStudio)
- [Unity 加解PlayerPrefs](Secured PlayerPrefs | Input Management | Unity Asset Store)
- [Unity 游戏里面实现的颜色拾取器-UnityColorPicker](jongallant/UnityColorPicker)
- [Unity Inspector增强-Inspector Gadgets Lite](Inspector Gadgets Lite | GUI Tools | Unity Asset Store)
- [Tile地图编辑器](Tiled)
- [Unity 实时模型绘制-RealTime Painting](RealTime Painting | Tutorials | Unity Asset Store)
- [Unity 公路创建-EasyRoads3D Free v3](EasyRoads3D Free v3 | 3D Characters | Unity Asset Store)
- [开源跨平台媲美PS的图形编辑器-GIMP](GIMP)
- [Unity Gizmos扩展-GizmoExtensions](code-beans/GizmoExtensions)
- [Unity 脚本符号定义工具-SymbolCatalog](mob-sakai/SymbolCatalog)
- [Unity 使用Polybrush进行关卡材质混合-PBRBlendShader](nomand/PBRBlendShader)
- [Unity Blender到Unity导入插件-BlenderToUnity](nomand/BlenderToUnity)
- [Unity 资源依赖图-AssetDependencyGraph](Unity-Harry/Unity-AssetDependencyGraph)
- [Unity 非常强大的Inspector扩展-Unity-Editor-Toolbox](arimger/Unity-Editor-Toolbox)
- [Unity 离线PotentiallyVisibleSet-PotentiallyVisibleSetPlugin](nashnie/PotentiallyVisibleSetPlugin)
- [Unity 运行时地形编辑-RuntimeTerrainEditor](xdedzl/RuntimeTerrainEditor)
- [Unity 编辑器实用工具-com.pixelwizards.utilities](PixelWizards/com.pixelwizards.utilities)
- [Unity 工程静态性能分析工具-ProjectAuditor](mtrive/ProjectAuditor)
- [Unity Texture_maker A texture maker tool for unity](M-Fatah/texture_maker)
- [Unity git文件属性-.gitattributes](.gitattributes for Unity3D with git-lfs)
- [Unity Blender FBX导出插件-blender-to-unity-fbx-exporter](https://github.com/EdyJ/blender-to-unity-fbx-exporter)
- [Unity 运行时场景Gizmo-UnityRuntimeSceneGizmo](yasirkula/UnityRuntimeSceneGizmo)
- [Unity Mesh的UV法线信息显示工具-mesh-debugging](nementic-games/mesh-debugging)
- [RenderDoc Mesh数据导出插件-RenderDocMeshParserForUnity](windsmoon/RenderDocMeshParserForUnity)


## 打包
- [Unity APK重打包SDK工具-APKRepackageSDKTool](https://github.com/GaoKaiHaHa/APKRepackageSDKTool)
- [Unity 打包工具-ProjectBuilder](https://github.com/mob-sakai/ProjectBuilder)
- [Unity 命令行打包Package-UnityPacker](FatihBAKIR/UnityPacker)
- [Unity Jenkins打包插件-unity3d-plugin](https://github.com/jenkinsci/unity3d-plugin)
- [Unity 游戏构建插件-unity-build](Chaser324/unity-build)
- [Unity unity-build插件扩展 unity-build-actions](Chaser324/unity-build-actions)
- [Unity 命令行参数解析类-CommandLineCustomArguments](EpixCode/CommandLineCustomArguments)
- [Unity Shader变体剥离插件](SixWays/UnityShaderStripper)
- [Unity 输入系统回放-UnityInputReplay](https://github.com/LetsBuildGG/UnityInputReplay)
- [Unity 游戏内截屏工具-ScreenshotTool](https://www.ryanmiller.ca/goodies/ScreenshotTool.cs)
- [Unity 事件调试器-UnityEventDebugger](KevinHagen/UnityEventDebugger)


## 序列化
- [高效内存序列化库-flatbuffers](google/flatbuffers)
- [Unity Excel配置表导出工具-excelizor](sNaticY/excelizor)
- [Unity 功能强大的序列化库-Odin Serializer](TeamSirenix/odin-serializer)
- [Unity 工程符号链接-unity-symbolic-project-linker](thsbrown/unity-symbolic-project-linker)


## 编辑器
- [Unity 编辑器使用工具-UnityEditorUtils](insthync/UnityEditorUtils)
- [Unity 编辑器资源导入设置-AssetAuditor](MarkUnity/AssetAuditor)
- [Unity 编辑器贴图快速导入-pvrtextool_wrapper](fxgames/pvrtextool_wrapper)
- [Unity 编辑器属性扩展-MyBox](Deadcows/MyBox)
- [Unity 编辑器多资源重命名-nity-mulligan-renamer](https://github.com/redbluegames/unity-mulligan-renamer)
- [Unity 跨平台的文件浏览器-UnityStandaloneFileBrowser](gkngkc/UnityStandaloneFileBrowser)
- [Unity 跨平台运行时查看Inspector-UnityRuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector)
- [Unity 资源引用关系插件-UnityAssetUsageDetector](yasirkula/UnityAssetUsageDetector)
- [Unity Editor下使用协程-unity-editor-coroutines](marijnz/unity-editor-coroutines)
- [Unity Inspector可排序的List-ReorderableInspector](SubjectNerd-Unity/ReorderableInspector)
- [Unity Inspector显示字典-Unity-SerializableDictionary](azixMcAze/Unity-SerializableDictionary)
- [Unity 可视化数据编辑-UNITY3D-DATA-VIEWER](KeyleXiao/UNITY3D-DATA-VIEWER)
- [Unity Inspector快速添加按钮-EasyButtons](madsbangh/EasyButtons)
- [Unity 编辑器节点框架-Node_Editor_Framework](Seneral/Node_Editor_Framework)
- [Unity UGUI编辑器工具栏-ugui-toorbar](baba-s/UniUGUIToolbar)
- [Unity 编辑器工具栏扩展-unity-customizable-toolbar](baba-s/unity-customizable-toolbar)
- [Unity 游戏调试UI面板-uni-debug-panel](baba-s/uni-debug-panel)
- [Unity 设置工程文件扩展名使用指定应用打开-unity-open-asset-customizer](https://github.com/baba-s/unity-open-asset-customizer)
- [Unity 超强Inspector扩展-NaughtyAttributes](dbrizov/NaughtyAttributes)
- [Unity Inspector扩展-UnityUtilities](pirhosoft/UnityUtilities)
- [Unity ScriptableObjects下来列表多选扩展](ATHellboy/ScriptableObjectMultiSelectDropdown)
- [Unity Light Probe环境光颜色和强度设置-LightProbeEditor](chenjd/LightProbeEditor)
- [Unity Light Probe自动放置-Light-Probe-Populator](alexismorin/Light-Probe-Populator)
- [Unity 绘制各种调试形状-UnityDbgDraw](https://bitbucket.org/pschraut/unitydbgdraw/src/master/)
- [Unity Texture2DArray创建-UnityTexture2DArrayImportPipeline](pschraut/UnityTexture2DArrayImportPipeline)
- [Unity CubemapArray创建-UnityCubemapArrayImportPipeline](pschraut/UnityCubemapArrayImportPipeline)
- [Unity 快速场景切换-UnitySceneSwitcher](https://github.com/coryleach/UnitySceneSwitcher)
- [Unity 修改刚体质点中心-RigidbodyCenterOfMassEditor](https://github.com/MileyHollenberg/RigidbodyCenterOfMassEditor)
- [Unity 编辑器扩展拖放实现-DragAndDropEditorWindow](https://gist.github.com/rutcreate/0af3c34abd497a2bceed506f953308d7)


## 脚本
- [Lua性能分析器-LuaProfiler-For-Unity](https://github.com/ElPsyCongree/LuaProfiler-For-Unity)
- [Unity C#代码热更新-ILRuntime](Ourpalm/ILRuntime)
- [Unity C#代码热更新-cshotfix](https://github.com/qq576067421/cshotfix)
- [Lua热更新框架-XLua](Tencent/xLua)
- [Bash脚本教程-bash-scripting-tutorial](Bash Scripting Tutorial)
- [Github快速下载或克隆插件-FastGithub](https://github.com/RC1844/FastGithub)

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有账号?立即注册

×
懒得打字嘛,点击右侧快捷回复 【右侧内容,后台自定义】
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

小黑屋|手机版|Unity开发者联盟 ( 粤ICP备20003399号 )

GMT+8, 2024-5-20 12:14 , Processed in 0.098979 second(s), 26 queries .

Powered by Discuz! X3.5 Licensed

© 2001-2024 Discuz! Team.

快速回复 返回顶部 返回列表