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Unity Physicals Rigidbody with multiple colliders

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发表于 2021-3-30 15:14 | 显示全部楼层 |阅读模式
Rigidbody with multiple colliders


Adding colliders changes the center of mass and rotation behaviour of a rigidbody. To set those manualy to the center of the object use:
void Start(){    rigidbody = GetComponent<Rigidbody>();    rigidbody.centerOfMass = Vector3.zero;    rigidbody.inertiaTensorRotation = new Quaternion(0, 0, 0, 1);}
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