热度 1
using UnityEngine;
using System.Collections;
public class CiTween : MonoBehaviour {
// Use this for initialization
public Transform cube; //控制翻滚的方块//
private float PositionZ=0.5f;
private float PositionX=0.5f;
private float PositionY=-1f;
private bool isDown=false;
private bool isDownW=false;
private bool isDownA=false;
private bool isDownS=false;
private bool isDownD=false;
private bool isLieDownZ=false;
private bool isLieDownX=false;
void Start () {
this.transform.position=cube.transform.position;
}
void Update () {
if(isLieDownX){
PositionX=1f;
}else{
PositionX=0.5f;
}
if(isLieDownZ){
PositionZ=1f;
}else{
PositionZ=0.5f;
}
if(Input.GetKeyDown (KeyCode.W)&&!this.transform.GetComponent()&&!isDown){
isDown=true;
isDownW=true;
cube.transform.parent=null;
this.transform.position=cube.transform.position;
this.transform.rotation = Quaternion.Euler(new Vector3(0,0,0));
this.transform.position=new Vector3(this.transform.position.x,PositionY,this.transform.position.z+PositionZ);
}
if(Input.GetKeyUp(KeyCode.W)&&!this.transform.GetComponent()&&isDown&&isDownW){
cube.transform.parent=this.transform;
iTween.RotateBy(this.gameObject,iTween.Hash("x",0.25f,"time",0.3));
isDown=false;
isDownW=false;
if(!isLieDownX){
isLieDownZ=(isLieDownZ?false:true);
}
}
if(Input.GetKeyDown (KeyCode.S)&&!this.transform.GetComponent()&&!isDown){
isDown=true;
isDownS=true;
cube.transform.parent=null;
this.transform.position=cube.transform.position;
this.transform.rotation = Quaternion.Euler(new Vector3(0,0,0));
this.transform.position=new Vector3(this.transform.position.x,PositionY,this.transform.position.z-PositionZ);
}
if(Input.GetKeyUp(KeyCode.S)&&!this.transform.GetComponent()&&isDown&&isDownS){
cube.transform.parent=this.transform;
iTween.RotateBy(this.gameObject,iTween.Hash("x",-0.25f,"time",0.3));
isDown=false;
isDownS=false;
if(!isLieDownX){
isLieDownZ=(isLieDownZ?false:true);
}
}
if(Input.GetKeyDown (KeyCode.A)&&!this.transform.GetComponent()&&!isDown){
isDown=true;
isDownA=true;
cube.transform.parent=null;
this.transform.position=cube.transform.position;
this.transform.rotation = Quaternion.Euler(new Vector3(0,0,0));
this.transform.position=new Vector3(this.transform.position.x-PositionX,PositionY,this.transform.position.z);
}
if(Input.GetKeyUp(KeyCode.A)&&!this.transform.GetComponent()&&isDown&&isDownA){
cube.transform.parent=this.transform;
iTween.RotateBy(this.gameObject,iTween.Hash("z",0.25f,"time",0.3));
isDown=false;
isDownA=false;
if(!isLieDownZ){
isLieDownX=(isLieDownX?false:true);
}
}
if(Input.GetKeyDown (KeyCode.D)&&!this.transform.GetComponent()&&!isDown){
isDown=true;
isDownD=true;
cube.transform.parent=null;
this.transform.position=cube.transform.position;
this.transform.rotation = Quaternion.Euler(new Vector3(0,0,0));
this.transform.position=new Vector3(this.transform.position.x+PositionX,PositionY,this.transform.position.z);
}
if(Input.GetKeyUp(KeyCode.D)&&!this.transform.GetComponent()&&isDown&&isDownD){
cube.transform.parent=this.transform;
iTween.RotateBy(this.gameObject,iTween.Hash("z",-0.25f,"time",0.3));
isDown=false;
isDownD=false;
if(!isLieDownZ){
isLieDownX=(isLieDownX?false:true);
}
}
}
}
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