private var allowedGo:boolean;
private var speed1Up:boolean;
private var speed1Down:boolean;
private var speed2Up:boolean;
private var speed2Down:boolean;
private var speed1:float=0;
private var speed2:float=0;
var rotatespeed:float=10;
var maxSpeed:float=30;
function Start()
{
allowedGo=true;
}
function OnCollisionEnter(hit:Collision){
if(hit.gameObject.tag=="Terrain"){
allowedGo=true;
}
}
function OnCollisionExit(hit:Collision){
if(hit.gameObject.tag=="Terrain"){
allowedGo=false;
}
}
function Update () {
if(speed1Up==true){
if(speed1<maxSpeed){
speed1=speed1+0.5;
}
}
if(speed2Up==true){
if(speed2<maxSpeed){
speed2=speed2+0.5;
}