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- public var mySkin:GUISkin;
- var windowRect = Rect (0, 20, 200 ,150);
- var SliderScaleValue:float = 0.0;
- var SliderXValue:float = 0.0;
- var SliderYValue:float = 0.0;
- var SliderZValue:float = 0.0;
- var SliderWindowRect = Rect(80,200,200,150);
- var mCube:GameObject;
- var xRotation:float;
- var yRotation:float;
- var zRotation:float;
- var wenzi : String;
- function Start(){
- mCube = GameObject.Find(“Cube”);
- //print(mCube.transform.lossyScale + ” — ” + mCube.transform.localScale);
- SliderScaleValue = mCube.transform.localScale.x;
- }
- function Update () {
- }
- function OnGUI () {
- GUI.skin = mySkin;
- SliderWindowRect = GUI.Window(1,SliderWindowRect,CreateWindow,wenzi);
- }
- function CreateWindow(windowID : int){
- GUI.skin = mySkin;
- GUI.Label(Rect(10,20,50,20),”缩放”);
- SliderScaleValue = GUI.HorizontalSlider (Rect(60,25,120,20),SliderScaleValue,0,500);
- //设置汽车的scale
- mCube.transform.localScale = Vector3(SliderScaleValue,SliderScaleValue,SliderScaleValue);
- GUI.Label(Rect(10,50,50,20),”旋转X”);
- SliderXValue = GUI.HorizontalSlider (Rect(60,55,120,20),SliderXValue,0,360);
- //设置汽车的xRotation
- if(xRotation != SliderXValue){
- mCube.transform.rotation = Quaternion.Euler(SliderXValue,yRotation,zRotation);
- xRotation = SliderXValue;
- }
- GUI.Label(Rect(10,80,50,20),”旋转Y”);
- SliderYValue = GUI.HorizontalSlider (Rect(60,85,120,20),SliderYValue,0,360);
- //设置汽车的yRotation
- if(yRotation != SliderYValue){
- mCube.transform.rotation = Quaternion.Euler(xRotation,SliderYValue,zRotation);;
- yRotation = SliderYValue;
- }
- GUI.Label(Rect(10,110,50,20),”旋转Z”);
- SliderZValue = GUI.HorizontalSlider (Rect(60,115,120,20),SliderZValue,0,360);
- //设置汽车的zRotation
- if(zRotation != SliderZValue){
- mCube.transform.rotation = Quaternion.Euler(xRotation,yRotation,SliderZValue);;
- zRotation = SliderZValue;
- }
- GUI.DragWindow (Rect (0,0,10000,10000));
- }
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