- var player_:GameObject;
- var run_Speed_:float=3.0;
- var rotate_Speed_:float=3.0;
- var time_:float;
- var jump_Speed:float=8.0f;
- var jump_Bool:boolean=true;
- //---------DaZhaoController
- var dazhao_Time:float;
- var dazhao_t_Bool:boolean=false;
- var dazhao_All_Controlelr:boolean=true;
- //---------
- //________________________________________________________move jump
- //var jumpSpeed : float = 4.0;
- //var gravity : float = 10.0;
- //______________________________________________________
- var cc_ : CharacterController ;
- var animation_:GameObject;
- //------j k key controller
- var jk_Time:float;
- var jk_t_Bool:boolean=false;
- var jk_All_Controller:boolean=true;
- //----------
- //------Jump controller
- var Jump_Time:float;
- var Jump_t_Bool:boolean=false;
- var Jump_All_Controller:boolean=true;
- //----------
- //跳跃的相对控制
- private var moveDirection : Vector3 = Vector3.zero;
- function OnGUI() {
-
- }
- //--------------_____________________________________
- function Start()
- {
- player_=GameObject.Find("Male_A1");
- animation_=GameObject.Find("Bip01");
- var run_=player_.animation["Run"];
-
- run_.wrapMode=WrapMode.Loop;
- player_.animation["ShenLanYao"].wrapMode=WrapMode.Loop;
- player_.animation["FuXiongYangWang"].wrapMode=WrapMode.PingPong;
- // player_.animation["YueShuangTui"].wrapMode=WrapMode.Once;
- player_.animation["QianBuCeTi"].wrapMode=WrapMode.Once;
- player_.animation["DaZhao"].wrapMode=WrapMode.Once;
- player_.animation["ZhongQuan"].wrapMode=WrapMode.Once;
- player_.animation["YouTuiHuiTi"].wrapMode=WrapMode.Once;
- //space
- player_.animation["YueShuangTi"].wrapMode=WrapMode.Default;
- player_.animation["GaoKongLuoXia"].wrapMode=WrapMode.Once;
- //BaoZha_=GameObject.Find("BaoZ");
- //BaoZha_.SetActiveRecursively(false);
- }
- function Update () {
- cc_ = GetComponent(CharacterController);
-
- //-jump-------------------------
-
- /*if (cc_.isGrounded) {
- // We are grounded, so recalculate
- // move direction directly from axes
- //我们着地了,所以直接通过轴重新计算move direction。
- moveDirection = Vector3(0, 0,0);
- moveDirection = transform.TransformDirection(moveDirection);
- moveDirection *= 8.0;
- if (Input.GetKeyDown(KeyCode.Space) ) {
- moveDirection.y = 5;
- player_.animation.CrossFade("YueShuangTi");
- }
- }
- // Apply gravity
- //应用重力。
- moveDirection.y -= 8 * Time.deltaTime;
- // Move the controller
- //移动控制器。
- cc_.Move(moveDirection * Time.deltaTime);*/
- //-jump-------------------------
-
-
-
-
-
- player_.animation["QianBuCeTi"].layer=1;
- player_.animation["ZhongQuan"].layer=1;
- player_.animation["DaZhao"].layer=1;
- player_.animation["YueShuangTi"].layer=2;
- //player_.animation["FuXiongYangWang"].layer=1;
- //player_.animation["Run"].layer=1;
- //player_.animation["DaZhao2"].layer=1;
- //--全部设置为固定-攻击动作
- /*if(!player_.animation.IsPlaying("QianBuCeTi"))
- {
- if(!player_.animation.IsPlaying("ZhongQuan"))
- {
- if(!player_.animation.IsPlaying("DaZhao"))
- {
-
- }
- }
- }*/
- if(dazhao_All_Controlelr)//dazhao controller
- {
- if(!player_.animation.IsPlaying("QianBuCeTi"))
- {
- if(!player_.animation.IsPlaying("ZhongQuan"))
- {
- //--------------------------------------jump controller------------------------------------------
- if(Jump_All_Controller==true)
- {
- if(cc_.isGrounded)
- {
- //moveDirection=cc_.transform.position;
- //moveDirection*=8.0;
- if(Input.GetKeyDown(KeyCode.Space))
- {
- Jump_t_Bool=true;
- moveDirection.y=8;
- player_.animation.CrossFade("YueShuangTi");
- //cc_.transform.position.y=Mathf.Lerp(cc_.transform.position.y,cc_.transform.position.y+10,0.05);
-
- print("sddasd");
- }
- }
-
-
- }
- moveDirection.y-=20*Time.deltaTime;
- cc_.Move(moveDirection*Time.deltaTime);
- //--------------------------------jump time controller------
- if(Jump_t_Bool)
- {
- Jump_Time+=Time.deltaTime;
- if(Jump_Time<1.4)
- {
- Jump_All_Controller=false;
- }
- else if(Jump_Time>1.4)
- {
- Jump_t_Bool=false;
- Jump_All_Controller=true;
- }
- //print(Jump_Time);
- }
- else if(Jump_t_Bool==false)
- {
- Jump_Time=0;
- }
- //--------------------------------jump time controller------
- //--------------------------------------jump controller------------------------------------------
- if(Input.GetKey(KeyCode.W))
- {
- cc_.SimpleMove(cc_.transform.TransformDirection(Vector3.forward)*3);
- //print(cc_.transform.TransformDirection(Vector3.forward)*3);
-
- }
- if(Input.GetKey(KeyCode.S))
- {
- cc_.transform.Rotate(0,Mathf.Lerp(0,-360,Time.deltaTime),0);
- cc_.SimpleMove(cc_.transform.TransformDirection(Vector3.forward)*-3);
-
- }
- if(Input.GetKey(KeyCode.A))
- {
- cc_.transform.Rotate(0,-1,0);
- }
- if(Input.GetKey(KeyCode.D))
- {
- cc_.transform.Rotate(0,1,0);
- }
- if(Input.GetKeyDown(KeyCode.W))
- {
- player_.audio.volume =Main_Window.scrollSetSound;
- player_.audio.Play();
- }
-
- if(Mathf.Abs(Input.GetAxis("Vertical"))>0.1||Mathf.Abs(Input.GetAxis("Horizontal")))
- {
- player_.animation.CrossFade("Run");
- // print("da");
-
- }
-
- else
- {
-
- player_.animation.CrossFade("FuXiongYangWang",0.5);
-
-
- }
- }
- }
-
- //----------------------------------------Acttack controller-----------------------------------------------
- if(jk_All_Controller)
- {
- if(!player_.animation.IsPlaying("YueShuangTi"))
- {
- if(Input.GetKeyDown(KeyCode.K))
- {
- jk_t_Bool=true;
- player_.animation.CrossFade("QianBuCeTi");
-
-
- //BaoZha_.SetActiveRecursively(true);
- //Instantiate(BaoZha_,BaoZha_.transform.position,BaoZha_.transform.rotation);
- }
- if(Input.GetKeyDown(KeyCode.J))
- {
- jk_t_Bool=true;
- player_.animation.CrossFade("ZhongQuan");
-
-
-
- }
- }
-
- }
-
- if(jk_t_Bool)
- {
- jk_Time+=Time.deltaTime;
- if(jk_Time<0.4)
- {
- jk_All_Controller=false;
- }
- else if(jk_Time>0.5)
- {
- jk_t_Bool=false;
- jk_All_Controller=true;
- }
- }
- else if(jk_t_Bool==false)
- {
- jk_Time=0;
- }
- //----acttack controller
- //----------------------------------------Acttack controller-----------------------------------------------
-
- }
-
-
- // cc_.transform.Rotate(0,Input.GetAxis("Horizontal")*rotate_Speed_,0);
- //--------------------------------------------------dazhao controller------------------------------------------
- if(!player_.animation.IsPlaying("YueShuangTi"))
- {
- if(Input.GetKeyDown(KeyCode.J)&&Input.GetKeyDown(KeyCode.K))
- {
- if(Power.powerValue>33) //judge powerValue
- {
- player_.animation.CrossFade("DaZhao");
- dazhao_t_Bool=true;//dazhao js controller
- dazhao_All_Controlelr=false;
- //cc_.Move(Vector3(0,1*Time.deltaTime,0));
- }
- }
- }
-
- if(dazhao_t_Bool)
- {
- dazhao_Time+=Time.deltaTime;
- if(0.5<dazhao_Time&&dazhao_Time<1.2)//go
- {
- cc_.SimpleMove(cc_.transform.TransformDirection(Vector3.forward)*6);
- }
- //dazhao_Bool=true;
- else if(dazhao_Time>4.8&&dazhao_Time<5.2)//back
- {
- cc_.SimpleMove(cc_.transform.TransformDirection(Vector3.forward)*-12);
- }
- else if(dazhao_Time>5.2)//false
- {
- dazhao_t_Bool=false;
- dazhao_All_Controlelr=true;
- }
- }
- else if(dazhao_t_Bool==false)
- {
- dazhao_Time=0;
- }
- //--------------------------------------------------dazhao controller------------------------------------------
- }
- function Do()
- {
- yield WaitForSeconds (5.0);
- }
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