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- @script ExecuteInEditMode()
- public var blip : Texture; //定義一個指針文件代表角色
- public var radarBG : Texture; //地圖背景圖片,我直接用場景里我創建的render texture
- public var centerObject : Transform; //選擇角色的物體的位置信息
- public var mapScale = 0.3; //地圖縮放
- public var mapCenter = Vector2(50,50); //地圖中心
- function OnGUI () {
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- bX=centerObject.transform.position.x * mapScale;
- bY=centerObject.transform.position.z * mapScale;
-
- bX=centerObject.transform.position.x * mapScale;
- bY=centerObject.transform.position.z * mapScale;
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- GUI.DrawTexture(Rect(mapCenter.x-32,mapCenter.y-32,**,**),radarBG);
- // 上面的mapCenter.x-32是地圖的x位置,mapCenter.y-32是y位置,**,**是地圖的大小
- DrawBlipsForEnemies();
- }
- function DrawBlipsForCows(){
-
- var gos : GameObject[];
- gos = GameObject.FindGameObjectsWithTag("Cow");
- var distance = Mathf.Infinity;
- var position = transform.position;
- for (var go : GameObject in gos) {
- drawBlip(go,blip);
- }
- }
- function drawBlip(go,aTexture){
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- centerPos=centerObject.position;
- extPos=go.transform.position;
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- dist=Vector3.Distance(centerPos,extPos);
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- dx=centerPos.x-extPos.x;
- dz=centerPos.z-extPos.z;
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- deltay=Mathf.Atan2(dx,dz)*Mathf.Rad2Deg - 270 - centerObject.eulerAngles.y;
-
- bX=dist*Mathf.Cos(deltay * Mathf.Deg2Rad);
- bY=dist*Mathf.Sin(deltay * Mathf.Deg2Rad);
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- bX=bX*mapScale;
- bY=bY*mapScale;
-
- if(dist<=200){
- GUI.DrawTexture(Rect(mapCenter.x+bX,mapCenter.y+bY,2,2),aTexture);
- }
- }
- function DrawBlipsForEnemies(){
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- var gos : GameObject[];
- gos = GameObject.FindGameObjectsWithTag("Enemy");
- var distance = Mathf.Infinity;
- var position = transform.position;
- for (var go : GameObject in gos) {
- drawBlip(go,blip);
- }
- }
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