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做个好人吧
这b struct好烦人
new List<string>(){ &#34;UnityEngine.Resources&#34;, &#34;InstanceIDsToValidArray&#34;, &#34;System.ReadOnlySpan`1[System.Int32]&#34;, &#34;System.Span`1[System.Boolean]&#34;},
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;TransformDirections&#34;, &#34;System.ReadOnlySpan`1[UnityEngine.Vector3]&#34;,&#34;System.Span`1[UnityEngine.Vector3]&#34; },
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;TransformDirections&#34;, &#34;System.Span`1[UnityEngine.Vector3]&#34;},
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;InverseTransformDirections&#34;, &#34;System.ReadOnlySpan`1[UnityEngine.Vector3]&#34;,&#34;System.Span`1[UnityEngine.Vector3]&#34; },
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;InverseTransformDirections&#34;, &#34;System.Span`1[UnityEngine.Vector3]&#34;},
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;TransformVectors&#34; , &#34;System.ReadOnlySpan`1[UnityEngine.Vector3]&#34;, &#34;System.Span`1[UnityEngine.Vector3]&#34;},
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;TransformVectors&#34;, &#34;System.Span`1[UnityEngine.Vector3]&#34;},
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;InverseTransformVectors&#34;, &#34;System.ReadOnlySpan`1[UnityEngine.Vector3]&#34;,&#34;System.Span`1[UnityEngine.Vector3]&#34; },
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;InverseTransformVectors&#34;, &#34;System.Span`1[UnityEngine.Vector3]&#34; },
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;TransformPoints&#34;, &#34;System.ReadOnlySpan`1[UnityEngine.Vector3]&#34;, &#34;System.Span`1[UnityEngine.Vector3]&#34; },
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;TransformPoints&#34;, &#34;System.Span`1[UnityEngine.Vector3]&#34;},
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;InverseTransformPoints&#34;, &#34;System.ReadOnlySpan`1[UnityEngine.Vector3]&#34;,&#34;System.Span`1[UnityEngine.Vector3]&#34; },
new List<string>(){ &#34;UnityEngine.Transform&#34;, &#34;InverseTransformPoints&#34;, &#34;System.Span`1[UnityEngine.Vector3]&#34;}, |
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