蓝图编辑器中的BeginPlay事件节点对应的并不是AActor::BeginPlay(),而是AActor::ReceiveBeginPlay()这个事件,我们看一下它的声明:
/** Event when play begins for this actor. */
UFUNCTION(BlueprintImplementableEvent, meta=(DisplayName = "BeginPlay"))
void ReceiveBeginPlay();
从这个声明可以看出: