Fundamentals of Computer GraphicsPhysically Based Rendering From Theory To ImplementationReal-Time RenderingGPU GemsShaderXGPU ProGPU ZenGPU Pro 360Foundations of Game Engine Development3D Math Primer for Graphics and Game DevelopmentEssential Mathematics for Games and Interactive ApplicationsJim Blinn's CornerGame Engine GemsGame Engine ArchitectureGraphics GemsRay TracingGame Programming GemsThe HDRI HandbookHigh Dynamic Range ImagingInteractive Computer GraphicsRealistic Image Synthesis Using Photon MappingRay Tracing GemsEfficient Illumination Algorithms for Global Illumination In Interactive and Real-Time RenderingMathematics for 3D Game Programming and Computer GraphicsReal-Time ShadowsAdvanced global illuminationComputer Graphics Principles and PracticeComputer Graphics Through OpenGL – From Theory to ExperimentsGame Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your GameGraphics Shaders - Theory and PracticeInsightsThe Magic of Computer Graphics - Landmarks in RenderingOpenGL 4.0 Shading Language Cookbook