资源大湿 发表于 2020-4-10 11:35

Unity动态网格简化算法工具

UnityMeshSimplifyhttps://github.com/ecidevilin/UnityMeshSimplify/raw/master/Screenshots/RuntimeRecord.gifUsage
[*]Add MeshSimplify to the prefab.
[*]Click “Compute data” for offline baking.
[*]Simplify the mesh at runtime.
Demo01 - Simplify Mesh PreviewResultsAllosaurus3890 triangles(original)https://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Allosaurus3890.png1960 triangleshttps://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Allosaurus1960.png962 triangleshttps://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Allosaurus962.png459 triangleshttps://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Allosaurus459.png263 triangleshttps://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Allosaurus263.pngTroll13432 triangles(original)https://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Troll13432.png6723 triangleshttps://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Troll6723.png3415 triangleshttps://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Troll3415.png1634 triangleshttps://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Troll1634.png788 triangleshttps://github.com/ecidevilin/UnityMeshSimplify/raw/master/pic/Troll788.png

转自:https://lab.uwa4d.com/lab/5b55ed36d7f10a201fd75b4e
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