Aubergines PostProcess Effects 效果处理插件
v.1.3 Bug fixes:Some shader properties were overwriting eachother, thus were getting odd results when using 2 or more
shaders together. Fixed.
v.1.5
Additional Shaders.
v.1.7
Additional Shaders.
v.2.1
Additional Shader "Holywood night"
v.2.2
Additional Shader "Light Shafts" (Check the TestLightShafts scene for usage)
v.2.3
Additional Shaders "Black&White, SecuritCamera and LightWave"
v.2.4
Additional Shaders
v.2.5
Additional Shaders "TilesXY, 4Bit, Charcoal, CrossHatching, Fake SSAO, LineArt"
How to use:
Mostly, you have to attach the script to your camera and
If its not already there, pull the necessary shader to the suitable spot on your script.
Forexample; If you add NightVision.cs to your camera, you need to fill the shader spot with NightVision.shader file.
In order to see the effects in editor;
Most of the effects need you to set necessary variables as you please and press start atleast once in order to send your changes to the shader.
You must do this anytime you make changes.
These post processing effects are compatible with Unity Pro version only.
Contact:
If you have any questions, feel free to contact me via aubergine2010@gmail.com
Thanks for buying the package and your support.
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