资源大湿 发表于 2020-7-24 08:00

Amplify Shader Editor 各种shader特效编辑器

Built-in Renderer, HD, URP, and Lightweight SRP Support

NEW! Tessellation options for URP and HDRP
NEW! Translucency and Transmission options for URP
NEW! New Start Screen window
NEW! Easy graph share and canvas Screenshot buttons
NEW! SRP packages auto-importer
NEW! Compatibility with Unity 2019
NEW! Support for Post-Processing Stack shaders
NEW! Compatible with Substance in Unity plugin
NEW! Support for Custom Render Textures
NEW! Support for both HD, URP and Lightweight SRP
NEW! Multi-Pass on Templates
NEW! Xbox One/PS4/Switch Support
NEW! Terrain support
NEW! Shader Templates
• Universal PBR/Unlit SRP
• Universal 2D Lit/Unlit SRP
• HD Lit/Unlit/Hair/Fabric/Decal SRP
• Lightweight PBR/Unlit SRP
• Custom RT Init/Update
• Post-Process effects including Post-Processing Stack
• Alpha-Blended particles
• Sprite
• Unlit
• Unlit Lightmap
• UI

New Tool
• Post-Processing Stack Tool

New Samples
• Scale Independent Tile
• Volumetric Pixelize by Raphael Ernaelsten
• SRP HD Omni Decal
• Mosaic Effect
• Unlit With Lightmap

New Templates
• Universal PBR/Unlit
• HD Lit/Unlit/Hair/Fabric
• Post Process Stack
• Unlit Lightmap

New Nodes
• Inverse Projection Matrix
• Inverse View Projection Matrix
• HD Emission
• Voronoi
• Gradient
• Gradient Sample

New Shader Function
• Inverse Lerp
• Random Range
• SRP Additional Light
• Flow
• Twirl
• Normal From Height
• Noise Sine Wave
• Sawtooth Wave
• Square Wave
• Triangle Wave
• Checkerboard
• Ellipse
• Polygon
• Rectangle
• Rounded Rectangle

Latest Improvements
• Added templates specifically for the new Universal Rendering Pipeline
• Added new HD Lit template compatible with Unity's HDRP shader inspector
• Infinite loop detection is now faster, reducing hit when connecting nodes on large graphs.
• Improved nodes preview rendering refresh behavior
• New tag system created to improve node search
• Take a screenshot of your whole canvas by simply hitting the Screenshot button
• Easily share selected portions of the graph through the Share button
• Added new post-processing stack tool which generates a cs script with a PPS Renderer and Settings from a given shader.
• Amplify Shader Editor supports both HD, Lightweight and Universal RP via templates up to v7.2.x.
• Legacy HD and Lightweight SRP v3.x.x/v4.x.x/v5.x.x templates are also supplied via Legacy packages.
• Support for Custom Render Texture usage on Unity 2017 and above via Custom RT templates.
• Substances can now also be used on ASE canvas with Unity 2018 and above through the Substance in Unity plugin.
• Can now access 8 UV channels when on Unity 2018.2 and above.
• Can Pan and Zoom ASE canvas camera through keyboard directional keys.
• Support for Material Types into HD PBR SRP template.
• Support for Specular workflow into Lightweight PBR SRP template.
• Custom Options can now be added directly over templates.

Learn more: Amplify Wiki
Discuss here: Unity Forum Thread
Shader Samples: Full List


The Editor will continue to be improved in future updates, there are a lot more features currently in development.


Notable Features
• Full source-code
• Support for Xbox One/PS4/Switch
• Custom Node API
• Shader Templates
• Shader Functions
• Multi-window Support
• Intuitive, familiar node interface
• Extensive node library
• Instancing Support
• User Contributed Nodes and Shaders
• Growing sample collection


Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.

INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.

MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.

OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.

FLEXIBLE shader creation options. Generate diverse Built-in, including Custom Lighting, and SRP HD/URP/LW shaders. Includes a custom shader Template System to help unleash your creativity while adapting to your production's technical specifications.

Check out the Overview Video
Learn more at our Product Page
Guide: ASE Manual

Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.

Get in touch, we would love to hear your story, help promote and feature your work.

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内置渲染器、HD、URP和轻量级SRP支持

新!镶嵌选择URP和HDRP
新!半透明和传输选择URP
新!新的开始屏幕窗口
新!简单的图形共享和画布截图按钮
新!SRP包auto-importer
新!与Unity 2019兼容
新!支持后处理堆栈着色器
新!与Unity插件中的实体兼容
新!支持自定义渲染纹理
新!支持HD, URP和轻量级SRP
新!多次在模板
新!Xbox一/ PS4 /开关的支持
新!地形的支持
新!着色器的模板
•通用PBR/Unlit SRP
•Universal 2D Lit/Unlit SRP
•高清照明/非照明/头发/织物/贴花SRP
•轻量级的PBR/Unlit SRP
•自定义RT Init/Update
•后处理效果,包括后处理堆栈
•阿尔法混合颗粒
•雪碧
•不发光的
•未点燃的Lightmap
•用户界面

新工具
•后处理堆栈工具

新样品
•可缩放的独立瓷砖
•Raphael Ernaelsten的体积像素化
•SRP HD全方位贴花
•马赛克效应
•使用Lightmap未点亮

新模板
•通用PBR /灯
•HD /灯/头发/织物
•进程后栈
•未点燃的Lightmap

新节点
•反投影矩阵
•逆视图投影矩阵
•高清发射
•泰森多边形法
•梯度
•梯度样品

新的着色器函数
•逆昆虫蜜
•随机范围
•SRP附加光
•流
•旋转
•从高度正常
•噪声正弦波
•锯齿波
•方波
•三角波
•棋盘
•椭圆
•多边形
•矩形
•圆角矩形

最新的改进
•为新的通用渲染管道增加了模板
•添加了新的HD Lit模板,兼容Unity的HDRP着色器检查器
•无限循环检测现在更快了,减少了连接大型图上节点的命中次数。
改进了节点预览渲染刷新行为
•改进节点搜索的新标签系统
•简单地按下截屏按钮,对整个画布进行截屏
•通过share按钮轻松共享选中的图形部分
•添加了新的后处理堆栈工具,生成一个cs脚本与PPS渲染器和设置从一个给定的着色器。
•Amplify着色器编辑器支持HD,轻量级和通用RP通过模板高达7.2.x。
•遗留HD和轻量级SRP v3.x.x/v4.x.x/v5.xx模板也通过遗留包提供。
•支持自定义渲染纹理使用Unity 2017和以上通过自定义RT模板。
•物质现在也可以通过Unity插件中的物质在Unity 2018和更高版本的ASE画布上使用。
•现在可以在Unity 2018.2及以上版本上访问8个UV通道。
•可以通过键盘方向键平移和缩放ASE画布相机。
•支持材料类型到HD PBR SRP模板。
•支持高光工作流到轻量级的PBR SRP模板。
•自定义选项现在可以直接添加到模板。

了解更多:Amplify Wiki
讨论这里:Unity论坛线程
着色器样本:完整的列表


编辑器将在未来的更新中继续改进,还有更多的功能正在开发中。


显著的特征
•完整源代码
•支持Xbox One/PS4/Switch
•自定义节点API
•材质模板
•着色器函数
•支持多窗口
•直观、熟悉的节点界面
•扩展节点库
•支持实例化
•用户贡献的节点和着色器
•种植样本采集


Amplify着色器编辑器(ASE)是一个基于节点的着色器创建工具的灵感来自行业领先的软件。一个开放和紧密集成的解决方案,它提供了一个熟悉和一致的开发环境,无缝地融合了Unity的UI惯例和着色器的使用。负担得起的质量和灵活的响应客户支持,你可以期待从放大创作。

直观和以ux为中心的工作空间是熟悉的、干净的和灵活的。停靠它,或使用它在第二个显示器,它准备适合您的布局要求。

极简的工具栏和菜单已被优化,以最大限度的工作空间,没有大的侵入性节点或菜单。创建节点或新的着色器就像在项目资源管理器窗口中创建一个新的Unity材质一样直观。

对客户贡献开放,如节点、改进、bug修复或第三方支持。我们的目标是提供一个健壮和灵活的工具,可以很容易地适应现有的美术生产管道。

灵活的着色器创建选项。生成不同的内置,包括自定义照明,和SRP HD/URP/LW着色器。包括一个自定义着色模板系统,以帮助释放你的创造力,同时适应您的生产的技术规格。

查看概述视频
更多信息请访问我们的产品页面
导游:ASE手册

做出改变,使用你渴望的专业工具。我们的产品是由行业专业人士开发的,我们的支持团队总是超越一步,解决客户可能出现的任何问题。

取得联系,我们很乐意听到你的故事,帮助推广和突出你的工作。


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