资源大湿 发表于 2020-7-17 18:55

OWN Kit 各种地形用到的资源

Post-Processing
It is recommended to use Unity’s Post-Processing Stack in order to get the best colors and lighting. Without it, the colors in your game will most likely look washed out and do not use the full color range.
A Post-Processing Profile is included to use with Unity’s Post-Processing Stack. You can find it in the folder ‘Assets/Open World Nature/Common/PostProcessing Profiles‘
For a step-by-step guide on how to import and setup Post-Processing, click here.
为了获得最好的颜色和光线,建议使用Unity的后处理堆栈。如果没有它,你的游戏中的颜色很可能会被冲淡,不能使用全彩范围。
一个后处理配置文件包括使用Unity的后处理堆栈。你可以在“Assets/Open World Nature/Common/PostProcessing Profiles”文件夹中找到它。
有关如何导入和设置后处理的逐步指南,请单击这里。
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