Mesh Materializer mesh生成器
The idea of Mesh Materializer is to generate and bake all possible data directly into mesh file:• Textures and color from material
• Ambient Occlusion
• Indirect Lighting
• Lightmap data
• Mesh thickness
• Displace info
All above is baked into mesh vertex color and later can be used in custom shaders or various calculations.
Beside data baking Mesh Materializer offers various mesh manipulation tools:
• Generating 'low-poly' style meshes
• Optimizing mesh files by merging them and/or compressing
• Converting Unity terrains into meshes
• Adjusting mesh vertex colors
• and many others.
Core features are described in this video tutorials
Mesh Materializer includes:
1) Low Poly Mesh Generator
2) Ambient Occlusion and Indirect Lighting generator tool
3) Terrain To Mesh plugin
4) Vertex Color Adjustments tool
5) Mesh Thickness Baker tool
6) Lightmap to vertex color baking tool
7) Mesh vertex color to texture baker tool
8) Generated mesh asset optimizer:
• Mesh compressor
• Multiple mesh combiner
• Mesh converter to one submesh
• Unused mesh data remover
All tools work in Editor and Run-time.
网格材料的想法是产生和烘烤所有可能的数据直接进入网格文件:
•材质的纹理和颜色
•环境闭塞
•间接照明
•Lightmap数据
•网格厚度
•取代信息
所有这些都是烘焙到网格顶点颜色,然后可以在自定义着色器或各种计算中使用。
旁边的数据烘焙网格材料提供各种网格操作工具:
•生成“低多边形”样式的网格
•通过合并和/或压缩优化网格文件
•将统一地形转换为网格
•调整网格顶点的颜色
•还有许多其他的。
本视频教程将介绍核心功能
网实现包括:
1)低多边形网格生成器
2)环境遮挡和间接照明发生器工具
3)地形到网格插件
4)顶点颜色调整工具
5)网格厚度烘焙工具
6)光照贴图到顶点颜色烘焙工具
7)网格顶点颜色到纹理烘焙工具
8)生成网格资产优化器:
•网格压缩机
•多网格组合器
•网格转换为一个子网格
•未使用的网格数据移除器
所有工具都在编辑器和运行时中工作。
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