ORKFramework 高度灵活的RPG系统框架
ORK Framework is a massive and highly flexible RPG system.This Unity editor extension allows you to create your own game without writing a single line of code. Set up your status system, characters, enemies, equipment and everything else you need in the ORK editor.
ORK has been available and in active development since 2010!
Website | Forum/Support | Demo/Showcase | Tutorials | Unity Forum
If you're not sure if ORK is for you, try out the free test version and go through the game tutorials to learn ORK's basics and workflow. You can upgrade from the free version to the full version without losing your settings!
Battle Systems
Battles are the core game mechanic of every RPG, where everything comes together. ORK Framework includes four different types of battle systems:
- Turn Based
- Active Time
- Real Time
- Phase
The different battle systems come with a wide range of settings to allow you to adjust them to your needs and can be switched at any time - you can even use multiple systems in your game. All four systems can optionally use battle grids to add a tactical aspect to your fights - see the Mission Grid Battles demo project for an example.
Event System
The node-based event system allows you to create cut-scenes and dialogues, animate your battles, add custom game mechanics and many other things. You don't need to write a single line of code, create what you want to do in a simple flowchart, node by node.
Other Features
Some of ORK Framework's countless features:
- Flexible status system
- Ability (skill) system
- Inventory system
- Equipment system
- Crafting system
- Quest system with automatic progress monitoring
- Battle and movement AI
- Menus, shops and HUDs
- Support for multiple languages
- Save games
- Factions
- Bestiary system
- Plugin system
- Gameplay related source code included
- More features ...
ORK is a complex system with a setting for pretty much everything, currently consisting of over 167.000 lines of code. However, don't despair - you only need to use the features that fit your game, and the system is designed to be accessible and easy to use.
Supported platforms
Officially supports Windows, Mac, Android and iOS. Supports 2D and 3D games.
The latest version supports Unity 5.6, Unity 2017, Unity 2018 and Unity 2019.
Update Policy
Purchasing ORK Framework grants you access to updates for at least a year. Read more about ORK's update policy here.
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ORK框架是一个庞大且高度灵活的RPG系统。
这个Unity编辑器扩展允许你创建自己的游戏,而无需编写任何代码。在兽人编辑器中设置你的状态系统,角色,敌人,装备和其他你需要的东西。
从2010年开始,ORK就已经可以使用了,并且正在积极开发中!
网站|论坛/支持|演示/展示|教程| Unity论坛
如果你不确定ORK是否适合你,尝试一下免费的测试版本,通过游戏教程学习ORK的基本知识和工作流程。您可以从免费版本升级到完整版本而不丢失您的设置!
战斗系统
战斗是每个RPG的核心游戏机制,在这里所有的东西都汇集在一起。ORK框架包括四种不同类型的战斗系统:
——基于转
——活跃的时间
——实时
- - - - - -相
不同的战斗系统提供了广泛的设置,允许你调整他们以适应你的需要,并可以在任何时候切换-你甚至可以在你的游戏中使用多个系统。这四个系统都可以选择使用战斗网格来为你的战斗添加战术方面的内容——请看任务网格战斗演示项目的例子。
事件系统
基于节点的事件系统允许您创建过场动画和对话,动画您的战斗,添加自定义游戏机制和许多其他东西。你不需要写一行代码,在一个简单的流程图中,一个节点一个节点地创建你想做的事情。
其他功能
一些ORK框架的无数特性:
-灵活状态制度
-能力(技能)系统
- - -库存系统
——设备系统
-制作系统
-任务系统与自动进度监控
-战斗和移动AI
-菜单,商店和住所
-支持多种语言
——保存游戏
——派系
动物寓言集系统
-插件系统
-游戏相关的源代码包括
-更多功能…
ORK是一个复杂的系统,几乎所有的东西都有设置,目前包含超过167.000行代码。然而,不要绝望-你只需要使用适合你的游戏的功能,并且系统被设计为易于访问和使用。
支持的平台上
官方支持Windows, Mac, Android和iOS。支持2D和3D游戏。
最新版本支持Unity 5.6、Unity 2017、Unity 2018和Unity 2019。
更新策略
购买ORK框架授予您至少一年的更新访问权限。点击这里阅读更多关于ORK更新策略的信息。
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