资源大湿 发表于 2020-7-8 08:00

MadGoat SSAA & Resolution Scale抗锯齿插件

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MadGoat SSAA & Resolution Scale brings one of the best anti-aliasing techniques to your Unity3D project: be it a game, a VR application or an archviz presentation, now you can achieve stunning image quality with just one click!

NEW! Now with HDRP & LWRP 2019.1+ Support!
Full details about platform/pipeline compatibility: Compatibility List

WHY MADGOAT SSAA?
Our SuperSampling solution is the most affordable, complete and stable SSAA system for Unity:

• Supports HDRP & LWRP: Version 2.0.0 introduced full support for Scriptable Render Pipelines on Unity 2019.1 and newer!
• FSSAA and TSSAA techniques: Super Sampling as used by AAA studios - combines the power of SSAA with the versatility of FXAA or temporal reprojection.(TSSAA is only available for HDRP)
• The best AA solution for VR: Supports all the popular desktop VR devices in both single and multi pass rendering.
• High Compatibility: Supports all Unity3D versions starting from 2017 up to current (also compatible with older versions but not officially tested)
• Multiple uses: Our SSAA system also works perfectly in cinematics, off-screen rendering and arch-viz applications.
• Resolution Scaling: Ability to scale the resolution by percent, such as seen in the settings menus of many AAA titles. This allows the users to change the render resolution without affecting the UI/HUD.
• Adaptive Scaling: Ability to automatically adjust the render resolution, based on a target frame rate.
• Per Axis Scaling: Ability to scale the resolution on each axis independently.
• High-Res Screenshots: Take screenshots at higher resolution than your screen (also with super sampling).

For technical support contact us at:
madgoatstudio(at)gmail(dot)com
or via our Discord Server
==
MadGoat SSAA和Resolution Scale为您的Unity3D项目带来了最佳的抗锯齿技术之一:无论是游戏,VR应用程序还是archviz演示文稿,现在您只需单击一下即可获得惊人的图像质量!

新!现在有了HDRP和LWRP 2019.1+支持!
有关平台/管道兼容性的完整详细信息:兼容性列表

为什么Madgoat SSAA?
我们的SuperSampling解决方案是Unity最实惠,最完整和最稳定的SSAA系统:

•支持HDRP和LWRP:2.0.0版引入了对Unity 2019.1及更高版本上的可脚本渲染管道的完全支持!
•FSSAA和TSSAA技术:AAA工作室使用的超级采样-将SSAA的功能与FXAA的多功能性或时间重投影结合在一起。(TSSAA仅适用于HDRP)
•适用于VR的最佳AA解决方案:以单遍和多遍渲染方式支持所有流行的台式机VR设备。
•高兼容性:支持从2017年到当前的所有Unity3D版本(也兼容旧版本,但未经官方测试)
•多种用途:我们的SSAA系统还可以完美地用于电影,离屏渲染和Arch-Viz应用程序。
•分辨率缩放:可以按百分比缩放分辨率,例如在许多AAA标题的设置菜单中看到的。这允许用户更改渲染分辨率而不会影响UI / HUD。
•自适应缩放:能够基于目标帧速率自动调整渲染分辨率。
•每轴缩放:能够独立缩放每个轴上的分辨率。
•高分辨率屏幕截图:以比您的屏幕更高的分辨率拍摄屏幕截图(也适用于超级采样)。

如需技术支持,请联系我们:
madgoatstudio(at)gmail(dot)com
或通过我们的Discord服务器

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