AnimatorStateEvent.OnStateExit(Animator, AnimatorStateInfo, int, Director.Ani...
AnimatorStateEvent.OnStateExit(Animator, AnimatorStateInfo, int, Director.AnimatorControllerPlayable)': no suitable method found to override报错
UnityEngine.Experimental.Director 改为UnityEngine.Playables.PlayableDirector
using UnityEngine.Animations;
UnityEngine.Playables.PlayableDirector.AnimatorControllerPlayable 改为 AnimatorControllerPlayable
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