辣条 发表于 2012-8-12 20:13

Unity3D 鼠标移动物体旋转代码 附图




var target : Transform;
var distance = 20.0;
var mySpeed = 250.0;
private var x = 0.0;
private var y = 0.0;
var xMinLimit=30;
var xMaxLimit=120;
var yMinLimit=30;
var yMaxLimit=120;

function Start () {
    var angles = transform.eulerAngles;
    x = angles.y;
    y = angles.x;
}

function LateUpdate () {
   if (Input.GetMouseButton(1)){
      x += Input.GetAxis("Mouse X") * mySpeed * 0.02;
      x = ClampAngle(x, xMinLimit, xMaxLimit);
      y -= Input.GetAxis("Mouse Y") * mySpeed * 0.01;
      y = ClampAngle(y, yMinLimit, yMaxLimit);
   }
   var rotation = Quaternion.Euler(y, x, 0);
   transform.rotation = rotation;
   var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
   transform.position = position;
}

static function ClampAngle (angle : float, min : float, max : float) {
   if (angle < -360)
      angle += 360;
   if (angle > 360)
      angle -= 360;
   return Mathf.Clamp (angle, min, max);
}


————————————————————————————————————————————————————
var target : Transform;
var distance : float;
var mySpeed = 250.0;
private var x = 0.0;
private var y = 0.0;
var xMinLimit=30;
var xMaxLimit=120;
var yMinLimit=30;
var yMaxLimit=120;

function Start () {
    var angles = transform.eulerAngles;
    x = angles.y;
    y = angles.x;
}

function LateUpdate () {
   if (Input.GetMouseButton(0)){
      x += Input.GetAxis("Mouse X") * mySpeed * 0.02;
      x = ClampAngle(x, xMinLimit, xMaxLimit);
      y -= Input.GetAxis("Mouse Y") * mySpeed * 0.01;
      y = ClampAngle(y, yMinLimit, yMaxLimit);
   }
   
   distance += Input.GetAxis("Mouse ScrollWheel")*30;
   if(distance >=400)
   distance=400;
   if (distance<=50)
   distance = 50;
   var rotation = Quaternion.Euler(y, x, 0);
   transform.rotation = rotation;
   var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
   transform.position = position;
}

static function ClampAngle (angle : float, min : float, max : float) {
   if (angle < -360)
      angle += 360;
   if (angle > 360)
      angle -= 360;
   return Mathf.Clamp (angle, min, max);
}


oscarlew 发表于 2013-4-16 21:30

多谢楼主 你的分享!好资源 我想修改一下 到时候分享给大家 呵呵

BubbleFish 发表于 2013-4-16 23:05


感谢楼主的无私分享!{:soso__11402694654016840197_7:}

ss0102113 发表于 2013-5-26 22:44

Input.GetAxis("Mouse X")
Input.GetAxis("Mouse Y")
手都快摆酸了 一直返回0

cxbsr 发表于 2013-5-28 13:15


膜拜中。。。。{:soso__7524161091986203637_5:}

boom 发表于 2013-7-12 19:29

有没有按左键物体才移动旋转的方法呢

zhouyu23486 发表于 2017-6-7 15:37

很不错

zhouyu23486 发表于 2017-6-7 15:34

好帖就是要顶

he63110 发表于 2017-6-7 14:48

顶顶多好

u3dchinakiss 发表于 2017-6-7 15:25

很好哦
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