解决 unity 生成 android apk read Resources
本帖最后由 小米 于 2013-5-20 10:52 编辑TextAsset t = (TextAsset)Resources.Load("skill2");
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(t.text.ToString().Trim());
XmlElement n = (XmlElement)xmlDoc.SelectSingleNode("/datas/data[@skillID='1002']");
if (n != null)
{
print("+++++++++++++++++++++++++++++++++++++++++++++++++");
data += n.GetAttribute("skillID");
}
解决 unity 生成 android apk read Resources 试了很多方法都找不到 unity 的目录,,最后没有办法了,放在 Resources 目录里。。。发觉只能读不能写,,汗,,,白费了,又重新找。。。。续:http://forum.unity3d.com/threads/97043-Sqlite-for-Android-help-please/page2http://forum.unity3d.com/threads/114660-Unity-3D-Android-SQLite-Exampleshttp://unity3d.com/support/documentation/Manual/StreamingAssets.html
找到了 android 工程模板了。。。。Unity\Editor\Data\PlaybackEngines\androidplayer\就像 web 模板一样把它复制出来,导入eclipse好了,只能拼 android 基础了。。。。做好放在 资料:http://www.xuanyusong.com/archives/676http://game.ceeger.com/Manual/Plugins.html
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////解决了,,,下面说下步骤test.txt 路径如图
void readFile(string file)
{
path = "jar:file://" + Application.dataPath + "!/assets/" + file;
if (File.Exists(path))
{
stringToEdit = "yes";
}
else
{
stringToEdit = "no";
WWW www = new WWW(path);
while (!www.isDone) { }
stringToEdit += " " + www.text;
}
}
不知道为什么 File.Exists(path)会检测不到文件,,,不过能读取就可以了说下Application.persistentDataPath 是指向 android /data/data/xxx.xxx.xxx/files/Application.dataPath 是指向 /data/app/xxx.xxx.xxx.apk
汗:http://game.ceeger.com/Manual/StreamingAssets.html 这是unity圣典翻译好了,写得很详细了,,,
难怪会检测不到文件..现在还在解决解包问题
然后复制到 Application.persistentDataPath
/////////////////////////////////////最终方式/////////////////////////////////////////
using UnityEngine;
using System.Collections;
using System.IO;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Core;
using System;
public class Test : MonoBehaviour
{
string path = "";
string zip_file = "d:\\t.zip";
void Start()
{
path = "jar:file://" + Application.dataPath + "!/assets/";
//readFile("test.txt"); // File.WriteAllText(Application.persistentDataPath + "/xx2.txt", "xxxxxxxxxxxxxxxxxxxx");
UnZipFile(Application.dataPath, "assets");
} #region 解压资料处理fn
//判断是否已经解压
bool checkDecompressingFiles(string flag_file)
{
if (!File.Exists(Application.persistentDataPath + "/" + flag_file))
{
File.WriteAllText(Application.persistentDataPath + "/" + flag_file, "a");
return false;
}
return true;
}/*
* 没有测试过
ICSharpCode.SharpZipLib.Zip.FastZip zip = new ICSharpCode.SharpZipLib.Zip.FastZip();
zip.CreateZip("C:\\foo.zip", "C:\\待压缩的文件夹", true, ""); //第三个参数表示是否压缩子文件夹
zip.ExtractZip("C:\\foo.zip", "C:\\压缩后存放的文件夹", "");
如果我们只想压缩目录中的一个或部分文件,或者我们只想解压文件中的一个或部分文件,怎么办呢?那就得把最后一个参数用上,它是字符串类型的正则表达式,比如只压缩 ini 文件用:"^.*(.ini)$"。
*/ //用第三方工具去读取 zip
void UnZipFile(string zipFilePath,string dir)
{
if (checkDecompressingFiles("init.txt")) {
stringToEdit += " 已经解压过了";
return;
}else
stringToEdit += " 第一次解压";
using (ZipInputStream s = new ZipInputStream(File.OpenRead(zipFilePath)))
{
ZipEntry theEntry;
while ((theEntry = s.GetNextEntry()) != null)
{
string directoryName = Path.GetDirectoryName(theEntry.Name);
string fileName = Path.GetFileName(theEntry.Name);
// print("directoryName:" + directoryName);
// print("fileName:" + fileName); if (directoryName.Length > 0 && directoryName.Contains(dir))
{
//stringToEdit += " directoryName:" + directoryName+"\n";
Directory.CreateDirectory(Application.persistentDataPath + "/" + directoryName);
if (fileName != string.Empty)
{
using (FileStream streamWriter = File.Create(Application.persistentDataPath + "/" + theEntry.Name))
{ int size = 2048;
byte[] data = new byte;
while (true)
{
size = s.Read(data, 0, data.Length);
if (size > 0)
streamWriter.Write(data, 0, size);
else
break;
}
}
}
}
}
}
} //没有测试过下面
void CreateZipFile(string filesPath, string zipFilePath)
{ if (!Directory.Exists(filesPath))
{
return;
} try
{
string[] filenames = Directory.GetFiles(filesPath);
using (ZipOutputStream s = new ZipOutputStream(File.Create(zipFilePath)))
{ s.SetLevel(9); // 压缩级别 0-9
//s.Password = "123"; //Zip压缩文件密码
byte[] buffer = new byte; //缓冲区大小
foreach (string file in filenames)
{
ZipEntry entry = new ZipEntry(Path.GetFileName(file));
//entry.DateTime = DateTime.Now;
s.PutNextEntry(entry);
using (FileStream fs = File.OpenRead(file))
{
int sourceBytes;
do
{
sourceBytes = fs.Read(buffer, 0, buffer.Length);
s.Write(buffer, 0, sourceBytes);
} while (sourceBytes > 0);
}
}
s.Finish();
s.Close();
}
}
catch (Exception ex)
{
}
} //直接用 unty www 去读取 jar 跟 zip 标准差不多吧
void readFile(string file)
{
path+= file; if (File.Exists(path))
{
stringToEdit = "yes";
}
else
{
stringToEdit = "no"; WWW www = new WWW(path);
while (!www.isDone) { } stringToEdit += " " + www.text;
stringToEdit+=" ReadAllText:"+File.ReadAllText(path);
}
}
#endregion //请输入一个字符串
private string stringToEdit = ""; void Update ()
{
//点击手机返回键关闭应用程序
if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home) )
{
Application.Quit();
}
}
void OnGUI()
{ GUILayout.TextField("persistentDataPath:" + Application.persistentDataPath);
GUILayout.TextField("dataPath:" + Application.dataPath);
GUILayout.TextField("temporaryCachePath:" + Application.temporaryCachePath); stringToEdit = GUILayout.TextArea (stringToEdit, GUILayout.Width(300),GUILayout.Height(250));
}
}
//用到解压的库。。。http://www.icsharpcode.net/OpenSource/SharpZipLib/Download.aspx
//感谢:雨松MOMO http://www.xuanyusong.com/
//示例demo http://files.cnblogs.com/solq/android_read_Resources.zip
感谢楼主的无私分享!{:soso__11402694654016840197_7:} {:5_376:}{:5_427:}{:5_435:} 学习一下 谢谢分享
- 本文出自Unity3D联盟,原文地址:http://www.u3dchina.com/t-3959-1-1.html 好的教學~~ 感謝 很不错 真心顶 说的非常好 很好哦 不错不错
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