gsyhgz 发表于 2013-4-19 13:23

unity3d用于加密获取CPU序列号、硬盘ID、网卡MAC地址

代码部分:
using System.Management;
using System.Management.Instrumentation;
private void GetInfo()
   {
    string cpuInfo = "";//cpu序列号
    ManagementClass cimobject = new ManagementClass("Win32_Processor");
    ManagementObjectCollection moc = cimobject.GetInstances();
    foreach(ManagementObject mo in moc)
    {
   cpuInfo = mo.Properties["ProcessorId"].Value.ToString();
   Response.Write ("cpu序列号:"+cpuInfo.ToString ());
    }
    //获取硬盘ID
    String HDid;
    ManagementClass cimobject1 = new ManagementClass("Win32_DiskDrive");
    ManagementObjectCollection moc1 = cimobject1.GetInstances();
    foreach(ManagementObject mo in moc1)
    {
   HDid = (string)mo.Properties["Model"].Value;
   Response.Write ("硬盘序列号:"+HDid.ToString ());
    }

    //获取网卡硬件地址


    ManagementClass mc = new ManagementClass("Win32_NetworkAdapterConfiguration");
    ManagementObjectCollection moc2 = mc.GetInstances();
    foreach(ManagementObject mo in moc2)
    {
   if((bool)mo["IPEnabled"] == true)
      Response.Write("MAC address\t{0}"+mo["MacAddress"].ToString());
   mo.Dispose();
    }
   }

    public static float GetCPUPersent()
    {
      float cpuload = 0;
      const string categoryname = "processor";
      const string countername = "% processor time";
      const string instancename = "_total";
      PerformanceCounter pc = new PerformanceCounter(categoryname, countername, instancename);
      int i = 10;
      while (i > 0)
      {
            Thread.Sleep(1000); // wait for 1 second
            cpuload = pc.NextValue();
            if (cpuload > 0)
            {
                break;
            }
            i--;
      }
      return cpuload;
    }
      public static void GetDiskSpace(string path, out long DiskAll, out long DiskActive)
    {
      DiskAll = 0;
      DiskActive = 0;
      long a, b, c;
      int aaa = GetDiskFreeSpaceEx(path, out a, out b, out c);
      DiskAll = (long)(b / 1024 / 1024);
      DiskActive = (long)(a / 1024 / 1024);
    }
    public static void GetMemoryInfo(out uint MemoryAll, out uint MemoryUsed)
    {
      MemoryAll = 0;
      MemoryUsed = 0;
      MEMORY_INFO MemInfo = new MEMORY_INFO();
      GlobalMemoryStatus(refMemInfo);
      MemoryAll = MemInfo.dwTotalPhys / 1024 / 1024;
      MemoryUsed = (MemInfo.dwTotalPhys - MemInfo.dwAvailPhys) / 1024 / 1024;
    }



   
    public static extern void GlobalMemoryStatus(refMEMORY_INFO meminfo);
    //定义内存的信息结构
    //unity3d教程网:www.unitymanual.com
   
    public struct MEMORY_INFO
    {
      public uint dwLength;
      public uint dwMemoryLoad;
      public uint dwTotalPhys;
      public uint dwAvailPhys;
      public uint dwTotalPageFile;
      public uint dwAvailPageFile;
      public uint dwTotalVirtual;
      public uint dwAvailVirtual;
    }
   
    public static extern int GetDiskFreeSpaceEx(string lpRootPathName, out long lpFreeBytesAvailable, out long lpTotalNumberOfBytes, out long lpTotalNumberOfFreeBytes);

gsyhgz 发表于 2013-4-19 13:24

发布出来的格式怎么变成这样了?

zhangjia517 发表于 2017-2-9 13:00

好帖就是要顶

咖啡里的童话 发表于 2017-2-9 12:39

顶顶多好

huasheng123 发表于 2017-2-9 12:57

难得一见的好帖

wuzhouyi 发表于 2017-2-9 13:18

说的非常好

huasheng123 发表于 2017-2-9 12:40

很好哦

Haohan_Meng@163 发表于 2017-4-17 20:16

楼主是超人

江湖小子 发表于 2017-4-17 20:22

顶顶多好

Simple 发表于 2017-4-17 20:10

说的非常好
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