Unity3D玩家瞄准敌人代码
var PlayerRotation = Quaternion.LookRotation( Vector3(LookAtTankEnemy().transform.position.x,PlayerTank.transform.position.y,LookAtTankEnemy().transform.position.z)-PlayerTank.transform.position,Vector3.up);
PlayerTank.transform.rotation=Quaternion.Slerp(PlayerTank.transform.rotation,PlayerRotation,Time.deltaTime*2.0);
也不能一竿子打死呀!{:soso__11174995096617402082_3:} 很不错 楼主是超人 好帖就是要顶 难得一见的好帖 很好哦 很好,感谢分享 顶顶多好 真心顶
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