Unity开发者联盟's Archiver
论坛
›
技术讨论 Technology Answers
› Unity RectTransform修改rotation
pc8888888
发表于 2023-2-14 09:27
Unity RectTransform修改rotation
已知起始向量,修改旋转rotation
RectTransform rt = transform.GetComponent<RectTransform>();float y = Vector3.Angle(end - transform.position, Vector3.right);rt.eulerAngles = new Vector3(0, y, 0);
页:
[1]
查看完整版本:
Unity RectTransform修改rotation