Unity 截屏功能
原文链接 https://zhuanlan.zhihu.com/p/102158263
使用方法
image.png
1、选择相机2、设置保存位置3、截图
具体代码
using System.IO;using UnityEditor;using UnityEngine;public class ScreenShotWindow : EditorWindow{ private Camera m_Camera; private string filePath; private bool m_IsEnableAlpha = false; private CameraClearFlags m_CameraClearFlags; private static void Init() { ScreenShotWindow window = GetWindowWithRect<ScreenShotWindow>(new Rect(0, 0, 300, 150)); window.titleContent = new GUIContent("屏幕截图"); window.Show(); } private void OnGUI() { EditorGUILayout.Space(); m_Camera = EditorGUILayout.ObjectField("选择摄像机", m_Camera, typeof(Camera), true) as Camera; if (GUILayout.Button("保存位置")) { filePath = EditorUtility.OpenFolderPanel("", "", ""); } m_IsEnableAlpha = EditorGUILayout.Toggle("是否开启透明通道", m_IsEnableAlpha); EditorGUILayout.Space(); if (GUILayout.Button("截图")) { TakeShot(); } EditorGUILayout.Space(); if (GUILayout.Button("打开导出文件夹")) { if (string.IsNullOrEmpty(filePath)) { Debug.LogError("<color=red>" + "没有选择截图保存位置" + "</color>"); return; } Application.OpenURL("file://" + filePath); } } private void TakeShot() { if (m_Camera == null) { Debug.LogError("<color=red>" + "没有选择摄像机" + "</color>"); return; } if (string.IsNullOrEmpty(filePath)) { Debug.LogError("<color=red>" + "没有选择截图保存位置" + "</color>"); return; } m_CameraClearFlags = m_Camera.clearFlags; if (m_IsEnableAlpha) { m_Camera.clearFlags = CameraClearFlags.Depth; } int resolutionX = (int)Handles.GetMainGameViewSize().x; int resolutionY = (int)Handles.GetMainGameViewSize().y; RenderTexture rt = new RenderTexture(resolutionX, resolutionY, 24); m_Camera.targetTexture = rt; Texture2D screenShot = new Texture2D(resolutionX, resolutionY, TextureFormat.ARGB32, false); m_Camera.Render(); RenderTexture.active = rt; screenShot.ReadPixels(new Rect(0, 0, resolutionX, resolutionY), 0, 0); m_Camera.targetTexture = null; RenderTexture.active = null; m_Camera.clearFlags = m_CameraClearFlags; //Destroy(rt); byte[] bytes = screenShot.EncodeToPNG(); string fileName = filePath + "/" + $"{System.DateTime.Now:yyyy-MM-dd_HH-mm-ss}" + ".png"; File.WriteAllBytes(fileName, bytes); Debug.Log("截图成功"); }}
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