Mac M1芯最新Swift5.1 与Unity3D交互
开发环境:1.Xcode Version 13.2.1 (13C100)
2.Unity 2019.3.13f1
3.Swift5.1
1.Unity打iOS项目导出步骤(Unity大佬可以跳过这个步骤)
1.1选择Tools 选择构建AssetBundle 构建完成
1.2选择Copy 资源到StreamingAssets
具体:如下图所示
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1.3选择Build Settings 具体设置看个人项目需求
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1.4需要设置一下Player Settings
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[图片上传中...(截屏2022-04-21 12.00.23.png-334a78-1650513624924-0)]
1.5.设置完成后就可以点击Build了
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1.6 打包结束后的iOS包出来
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1.7 确保打出来的项目能正常运行: 填坑Xcode设置:否则运行不了真机具体步骤如下
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[图片上传中...(截屏2022-04-21 12.06.45.png-40a959-1650514007265-0)]
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成功运行了.此步骤结束
到下个环节:准备一个新创建的Swift项目包
2.创建XXXX.xcworkspace
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[图片上传中...(截屏2022-04-21 12.19.03.png-2835b6-1650514745523-0)]
注意:Unity项目中的 Data要按照图勾对
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版本:支持iOS12以上
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最后Swift和Unity交互:
1.在Unity项目中创建两个文件
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在Unity中放的位置
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[图片上传中...(截屏2022-04-21 12.40.46.png-798bd2-1650516048863-0)]
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以上是全部流程的截图
现在给上交互干货代码:
#import <Foundation/Foundation.h>@interface UnityPlugin : NSObjectextern "C"{ //Mark: Unity调用oc调用extern void CallIOSMethod(char *str);}@end#import "UnityPlugin.h"#import <Foundation/Foundation.h>@implementation UnityPlugin//Mark: Unity 调用 ocvoid CallIOSMethod(char *str){NSLog(@"Unity调用oc成功 %s",str); NSString *valueStr =[ initWithUTF8String:str];[postNotificationName:@"callSwift" object:valueStr];}@end#import <Foundation/Foundation.h>#include <UnityFramework/UnityFramework.h>#include <stdint.h>#include <stdarg.h>@interface UnityHelper : NSObject <UnityFrameworkListener>@property (nonatomic, strong) UnityFramework *ufw;#pragma mark -加载Unity 页面- (void)initUnity:(int)argc argV:(char **)argv launchOptions:(NSDictionary *)launchOptions;#pragma mark -- (void)setExecuteHeader:(const MachHeader*)header;#pragma mark -给Unity 发送消息方法- (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg;@end#import "UnityHelper.h"/*UnityFrameworkLoad*/UIKIT_STATIC_INLINE UnityFramework* UnityFrameworkLoad(){ NSString* bundlePath = nil; bundlePath = [ bundlePath]; bundlePath = ; NSBundle* bundle = ; if ( == false) ; UnityFramework* ufw = ; if (!) { // unity is not initialized ; } return ufw;}@interface UnityHelper ()@end@implementation UnityHelper#pragma mark - Unity/*判断Unity 是否已经初始化*/- (BOOL)unityIsInitialized{ return && [ appController];}- (void)initUnity:(int)argc argV:(char **)argv launchOptions:(NSDictionary *)launchOptions{ /* 判断Unity 是否已经初始化 */ if () { return; } /* 初始化Unity */ self.ufw = UnityFrameworkLoad(); ; ; ;}- (void)setExecuteHeader:(const MachHeader*)header{ ;}#pragma mark -给callUnity 发送消息方法- (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg{ ; }@end
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var currentUnityAppController: UnityAppController? // Unity方法 let unityPlugin = UnityHelper() //MARK: Unity 页面 func UnityHome(){ unityPlugin.initUnity(CommandLine.argc, argV: CommandLine.unsafeArgv, launchOptions: [:]) } ///测 Unity Call Swift NotificationCenter.default.addObserver(self, selector: #selector(readRSSI(notice:)), name: NSNotification.Name(rawValue: "callSwift"), object: nil) // Unity点击调用iOS成功 @objc func readRSSI(notice:NSNotification){ let noticeStr = notice.object print("测试被Unity点击调用成功66999%@",noticeStr as Any) DispatchQueue.main.asyncAfter(deadline: .now()+2) { in /// 测试:iOS点击传值给Unity self.unityPlugin.sendMessageToGO(withName: "UnityCallTest", functionName: "ChangeText", message: "IOSCallUnity666") } }
最后可以相互交互了.......致敬各大平台大佬的技术支撑:为了节约你们查找时间成本.我这边贡献出下面个人所查资料,参考资料如下:
https://blog.csdn.net/qq_39162826/article/details/108740398?utm_medium=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-2.control&depth_1-utm_source=distribute.pc_relevant.none-task-blog-BlogCommendFromMachineLearnPai2-2.control
https://blog.csdn.net/wenhao_china/article/details/118305620
https://zhuanlan.zhihu.com/p/460155219
https://www.jianshu.com/p/bbf9743f6545?from=groupmessage
https://www.jianshu.com/p/26ca2c7caa44
下个准备写一篇Swift与Cocos的交互,敬请期待
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