Unity Timeline动画播放和暂停
using UnityEngine.Playables;public class MyJoystick : MonoBehaviour{ PlayableDirector director; void Start() { director = this.transform.GetComponent<PlayableDirector>(); } private void FixedUpdate() { float horizontal = variableJoystick.Horizontal; float vertical = variableJoystick.Vertical; //走路动画 if (horizontal == 0 && vertical == 0) { director.Pause(); } else { director.Play(); } }}
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